NativeWindow 类 
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
提供窗口句柄和窗口过程的低级封装。
public ref class NativeWindow : MarshalByRefObjectpublic ref class NativeWindow : MarshalByRefObject, System::Windows::Forms::IWin32Windowpublic class NativeWindow : MarshalByRefObjectpublic class NativeWindow : MarshalByRefObject, System.Windows.Forms.IWin32Windowtype NativeWindow = class
    inherit MarshalByRefObjecttype NativeWindow = class
    inherit MarshalByRefObject
    interface IWin32WindowPublic Class NativeWindow
Inherits MarshalByRefObjectPublic Class NativeWindow
Inherits MarshalByRefObject
Implements IWin32Window- 继承
- 实现
示例
下面的代码示例演示如何在窗口过程中截获操作系统窗口消息,并创建具有特定操作系统窗口类名称的窗口。 该示例创建两个继承自 NativeWindow 的类来实现此目的。
类 MyNativeWindowListener 挂钩到传递到构造函数中的窗体的窗口过程,并重写 WndProc 方法以截获 WM_ACTIVATEAPP 窗口消息。 类演示如何使用 AssignHandle 和 ReleaseHandle 方法来标识 将使用的窗口句柄 NativeWindow 。 句柄基于 Control.HandleCreated 和 Control.HandleDestroyed 事件进行分配。 
              WM_ACTIVATEAPP收到窗口消息时, 类将调用 form1.ApplicationActivated 方法。
类 MyNativeWindow 创建一个新窗口, ClassName 并将 设置为 BUTTON。 类演示如何使用 CreateHandle 方法并重写 WndProc 方法来截获收到的窗口消息。
using namespace System;
using namespace System::Drawing;
using namespace System::Windows::Forms;
using namespace System::Runtime::InteropServices;
ref class MyNativeWindowListener;
ref class MyNativeWindow;
// Summary description for Form1.
ref class Form1: public System::Windows::Forms::Form
{
private:
   MyNativeWindowListener^ nwl;
   MyNativeWindow^ nw;
internal:
   void ApplicationActived( bool ApplicationActivated )
   {
      // The application has been activated or deactivated
      #if defined(DEBUG)
      System::Diagnostics::Debug::WriteLine( "Application Active = {0}", ApplicationActivated.ToString() );
      #endif
   }
public:
   Form1();
};
// NativeWindow class to listen to operating system messages.
ref class MyNativeWindowListener: public NativeWindow
{
private:
   // Constant value was found in the S"windows.h" header file.
   literal int WM_ACTIVATEAPP = 0x001C;
   Form1^ parent;
public:
   MyNativeWindowListener( Form1^ parent )
   {
      parent->HandleCreated += gcnew EventHandler( this, &MyNativeWindowListener::OnHandleCreated );
      parent->HandleDestroyed += gcnew EventHandler( this, &MyNativeWindowListener::OnHandleDestroyed );
      this->parent = parent;
   }
internal:
   // Listen for the control's window creation and then hook into it.
   void OnHandleCreated( Object^ sender, EventArgs^ /*e*/ )
   {
      // Window is now created, assign handle to NativeWindow.
      AssignHandle( (dynamic_cast<Form1^>(sender))->Handle );
   }
   void OnHandleDestroyed( Object^ /*sender*/, EventArgs^ /*e*/ )
   {
      // Window was destroyed, release hook.
      ReleaseHandle();
   }
protected:
   virtual void WndProc( Message %m ) override
   {
      // Listen for operating system messages
      switch ( m.Msg )
      {
         case WM_ACTIVATEAPP:
            // Notify the form that this message was received.
            // Application is activated or deactivated,
            // based upon the WParam parameter.
            parent->ApplicationActived( ((int)m.WParam != 0) );
            break;
      }
      NativeWindow::WndProc( m );
   }
};
// MyNativeWindow class to create a window given a class name.
ref class MyNativeWindow: public NativeWindow
{
private:
   // Constant values were found in the S"windows.h" header file.
   literal int WS_CHILD = 0x40000000,WS_VISIBLE = 0x10000000,WM_ACTIVATEAPP = 0x001C;
   int windowHandle;
public:
   MyNativeWindow( Form^ parent )
   {
      CreateParams^ cp = gcnew CreateParams;
      // Fill in the CreateParams details.
      cp->Caption = "Click here";
      cp->ClassName = "Button";
      // Set the position on the form
      cp->X = 100;
      cp->Y = 100;
      cp->Height = 100;
      cp->Width = 100;
      // Specify the form as the parent.
      cp->Parent = parent->Handle;
      // Create as a child of the specified parent
      cp->Style = WS_CHILD | WS_VISIBLE;
      // Create the actual window
      this->CreateHandle( cp );
   }
protected:
   // Listen to when the handle changes to keep the variable in sync
   virtual void OnHandleChange() override
   {
      windowHandle = (int)this->Handle;
   }
   virtual void WndProc( Message % m ) override
   {
      // Listen for messages that are sent to the button window. Some messages are sent
      // to the parent window instead of the button's window.
      switch ( m.Msg )
      {
         case WM_ACTIVATEAPP:
            
            // Do something here in response to messages
            break;
      }
      NativeWindow::WndProc( m );
   }
};
Form1::Form1()
{
   this->Size = System::Drawing::Size( 300, 300 );
   this->Text = "Form1";
   nwl = gcnew MyNativeWindowListener( this );
   nw = gcnew MyNativeWindow( this );
}
// The main entry point for the application.
[STAThread]
int main()
{
   Application::Run( gcnew Form1 );
}
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace NativeWindowApplication
{
    // Summary description for Form1.
    public class Form1 : System.Windows.Forms.Form
    {
        private MyNativeWindowListener nwl;
        private MyNativeWindow nw;
        internal void ApplicationActivated(bool ApplicationActivated)
        {
            // The application has been activated or deactivated
            System.Diagnostics.Debug.WriteLine("Application Active = " + ApplicationActivated.ToString());
        }
        private Form1()
        {
            this.Size = new System.Drawing.Size(300, 300);
            this.Text = "Form1";
            nwl = new MyNativeWindowListener(this);
            nw = new MyNativeWindow(this);
        }
        // The main entry point for the application.
        [STAThread]
        static void Main()
        {
            Application.Run(new Form1());
        }
    }
    // NativeWindow class to listen to operating system messages.
    internal class MyNativeWindowListener : NativeWindow
    {
        // Constant value was found in the "windows.h" header file.
        private const int WM_ACTIVATEAPP = 0x001C;
        private Form1 parent;
        public MyNativeWindowListener(Form1 parent)
        {
            parent.HandleCreated += new EventHandler(this.OnHandleCreated);
            parent.HandleDestroyed += new EventHandler(this.OnHandleDestroyed);
            this.parent = parent;
        }
        // Listen for the control's window creation and then hook into it.
        internal void OnHandleCreated(object sender, EventArgs e)
        {
            // Window is now created, assign handle to NativeWindow.
            AssignHandle(((Form1)sender).Handle);
        }
        internal void OnHandleDestroyed(object sender, EventArgs e)
        {
            // Window was destroyed, release hook.
            ReleaseHandle();
        }
        protected override void WndProc(ref Message m)
        {
            // Listen for operating system messages
            switch (m.Msg)
            {
                case WM_ACTIVATEAPP:
                    // Notify the form that this message was received.
                    // Application is activated or deactivated, 
                    // based upon the WParam parameter.
                    parent.ApplicationActivated(((int)m.WParam != 0));
                    break;
            }
            base.WndProc(ref m);
        }
    }
    // MyNativeWindow class to create a window given a class name.
    internal class MyNativeWindow : NativeWindow
    {
        // Constant values were found in the "windows.h" header file.
        private const int WS_CHILD = 0x40000000,
                          WS_VISIBLE = 0x10000000,
                          WM_ACTIVATEAPP = 0x001C;
        private int windowHandle;
        public MyNativeWindow(Form parent)
        {
            CreateParams cp = new CreateParams();
            // Fill in the CreateParams details.
            cp.Caption = "Click here";
            cp.ClassName = "Button";
            // Set the position on the form
            cp.X = 100;
            cp.Y = 100;
            cp.Height = 100;
            cp.Width = 100;
            // Specify the form as the parent.
            cp.Parent = parent.Handle;
            // Create as a child of the specified parent
            cp.Style = WS_CHILD | WS_VISIBLE;
            // Create the actual window
            this.CreateHandle(cp);
        }
        // Listen to when the handle changes to keep the variable in sync
        protected override void OnHandleChange()
        {
            windowHandle = (int)this.Handle;
        }
        protected override void WndProc(ref Message m)
        {
            // Listen for messages that are sent to the button window. Some messages are sent
            // to the parent window instead of the button's window.
            switch (m.Msg)
            {
                case WM_ACTIVATEAPP:
                    // Do something here in response to messages
                    break;
            }
            base.WndProc(ref m);
        }
    }
}
Imports System.Drawing
Imports System.Windows.Forms
Imports System.Runtime.InteropServices
<System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _
Public Class Form1
    Inherits System.Windows.Forms.Form
    Private nwl As MyNativeWindowListener
    Private nw As MyNativeWindow
    Friend Sub ApplicationActivated(ByVal ApplicationActivated As Boolean)
        ' The application has been activated or deactivated
        System.Diagnostics.Debug.WriteLine("Application Active = " + ApplicationActivated.ToString())
    End Sub
    Private Sub New()
        MyBase.New()
        Me.Size = New System.Drawing.Size(300, 300)
        Me.Text = "Form1"
        nwl = New MyNativeWindowListener(Me)
        nw = New MyNativeWindow(Me)
    End Sub
    Public Shared Sub Main()
        Application.Run(New Form1())
    End Sub
End Class
' NativeWindow class to listen to operating system messages.
Friend Class MyNativeWindowListener
    Inherits NativeWindow
    ' Constant value was found in the "windows.h" header file.
    Private Const WM_ACTIVATEAPP As Integer = &H1C
    Private parent As Form1
    Public Sub New(ByVal parent As Form1)
        AddHandler parent.HandleCreated, AddressOf Me.OnHandleCreated
        AddHandler parent.HandleDestroyed, AddressOf Me.OnHandleDestroyed
        Me.parent = parent
    End Sub
    ' Listen for the control's window creation and hook into it.    
    Private Sub OnHandleCreated(ByVal sender As Object, ByVal e As EventArgs)
        ' Window is now created, assign handle to NativeWindow.
        AssignHandle(CType(sender, Form).Handle)
    End Sub
    Private Sub OnHandleDestroyed(ByVal sender As Object, ByVal e As EventArgs)
        ' Window was destroyed, release hook.
        ReleaseHandle()
    End Sub
    <System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _
        Protected Overrides Sub WndProc(ByRef m As Message)
        ' Listen for operating system messages
        Select Case (m.Msg)
            Case WM_ACTIVATEAPP
                ' Notify the form that this message was received.
                ' Application is activated or deactivated, 
                ' based upon the WParam parameter.
                parent.ApplicationActivated(m.WParam.ToInt32() <> 0)
        End Select
        MyBase.WndProc(m)
    End Sub
End Class
' MyNativeWindow class to create a window given a class name.
<System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _
Friend Class MyNativeWindow
    Inherits NativeWindow
    ' Constant values were found in the "windows.h" header file.
    Private Const WS_CHILD As Integer = &H40000000, _
                  WS_VISIBLE As Integer = &H10000000, _
                  WM_ACTIVATEAPP As Integer = &H1C
    Private windowHandle As Integer
    Public Sub New(ByVal parent As Form)
        Dim cp As CreateParams = New CreateParams()
        ' Fill in the CreateParams details.
        cp.Caption = "Click here"
        cp.ClassName = "Button"
        ' Set the position on the form
        cp.X = 100
        cp.Y = 100
        cp.Height = 100
        cp.Width = 100
        ' Specify the form as the parent.
        cp.Parent = parent.Handle
        ' Create as a child of the specified parent
        cp.Style = WS_CHILD Or WS_VISIBLE
        ' Create the actual window
        Me.CreateHandle(cp)
    End Sub
    ' Listen to when the handle changes to keep the variable in sync
    <System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _
    Protected Overrides Sub OnHandleChange()
        windowHandle = Me.Handle.ToInt32()
    End Sub
    <System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _
        Protected Overrides Sub WndProc(ByRef m As Message)
        ' Listen for messages that are sent to the button window. Some messages are sent
        ' to the parent window instead of the button's window.
        Select Case (m.Msg)
            Case WM_ACTIVATEAPP
                ' Do something here in response to messages
        End Select
        MyBase.WndProc(m)
    End Sub
End Class
注解
此类会自动管理窗口类的创建和注册。
当窗口与窗口句柄关联时,该窗口不符合垃圾回收的条件。 为了确保垃圾回收正确,必须使用 手动 DestroyHandle 销毁句柄或使用 释放 ReleaseHandle句柄。
注意
处理 ReleaseHandle WM_NCDESTROY消息时调用 方法。 这意味着在某些情况下,无需手动调用 ReleaseHandle,但最好这样做。
类 NativeWindow 提供以下属性和方法来管理句柄: Handle、 CreateHandle、 AssignHandle、 DestroyHandle和 ReleaseHandle。
构造函数
| NativeWindow() | 初始化 NativeWindow 类的实例。 | 
属性
| Handle | 获取此窗口的句柄。 | 
方法
| AssignHandle(IntPtr) | 将句柄分配给此窗口。 | 
| CreateHandle(CreateParams) | 使用指定的创建参数创建一个窗口及其句柄。 | 
| CreateObjRef(Type) | 创建一个对象,该对象包含生成用于与远程对象进行通信的代理所需的全部相关信息。(继承自 MarshalByRefObject) | 
| DefWndProc(Message) | 调用与此窗口关联的默认窗口过程。 | 
| DestroyHandle() | 销毁此窗口及其句柄。 | 
| Equals(Object) | 确定指定对象是否等于当前对象。(继承自 Object) | 
| Finalize() | 释放与此窗口相关联的资源。 | 
| FromHandle(IntPtr) | 检索与指定句柄相关联的窗口。 | 
| GetHashCode() | 作为默认哈希函数。(继承自 Object) | 
| GetLifetimeService() | 
		已过时.
	 检索控制此实例的生存期策略的当前生存期服务对象。(继承自 MarshalByRefObject) | 
| GetType() | 获取当前实例的 Type。(继承自 Object) | 
| InitializeLifetimeService() | 
		已过时.
	 获取生存期服务对象来控制此实例的生存期策略。(继承自 MarshalByRefObject) | 
| MemberwiseClone() | 创建当前 Object 的浅表副本。(继承自 Object) | 
| MemberwiseClone(Boolean) | 创建当前 MarshalByRefObject 对象的浅表副本。(继承自 MarshalByRefObject) | 
| OnHandleChange() | 指定当更改窗口句柄时所调用的通知方法。 | 
| OnThreadException(Exception) | 当在派生类中被重写时,管理未处理的线程异常。 | 
| ReleaseHandle() | 释放与此窗口相关联的句柄。 | 
| ToString() | 返回表示当前对象的字符串。(继承自 Object) | 
| WmDpiChangedAfterParent(Message) | 提供窗口句柄和窗口过程的低级封装。 | 
| WmDpiChangedBeforeParent(Message) | 提供窗口句柄和窗口过程的低级封装。 | 
| WndProc(Message) | 调用与此窗口关联的默认窗口过程。 |