Thread.SetData(LocalDataStoreSlot, Object) 方法  
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
在当前正在运行的线程上为此线程的当前域在指定槽中设置数据。 为了提高性能,请改用用 ThreadStaticAttribute 属性标记的字段。
public:
 static void SetData(LocalDataStoreSlot ^ slot, System::Object ^ data);
	public static void SetData (LocalDataStoreSlot slot, object? data);
	public static void SetData (LocalDataStoreSlot slot, object data);
	static member SetData : LocalDataStoreSlot * obj -> unit
	Public Shared Sub SetData (slot As LocalDataStoreSlot, data As Object)
	参数
- slot
 - LocalDataStoreSlot
 
在其中设置值的 LocalDataStoreSlot。
- data
 - Object
 
要设置的值。
示例
本部分包含两个代码示例。 第一个示例演示如何使用用 属性标记的字段 ThreadStaticAttribute 来保存特定于线程的信息。 第二个示例演示如何使用数据槽执行相同的操作。
第一个示例
下面的示例演示如何使用标记为 的字段来保存 ThreadStaticAttribute 特定于线程的信息。 此方法提供的性能优于第二个示例中所示的技术。
using namespace System;
using namespace System::Threading;
ref class ThreadData
{
private:
   [ThreadStatic]
   static int threadSpecificData;
public:
   static void ThreadStaticDemo()
   {
      // Store the managed thread id for each thread in the static
      // variable.
      threadSpecificData = Thread::CurrentThread->ManagedThreadId;
      
      // Allow other threads time to execute the same code, to show
      // that the static data is unique to each thread.
      Thread::Sleep( 1000 );
      // Display the static data.
      Console::WriteLine( "Data for managed thread {0}: {1}", 
         Thread::CurrentThread->ManagedThreadId, threadSpecificData );
   }
};
int main()
{
   for ( int i = 0; i < 3; i++ )
   {
      Thread^ newThread = 
          gcnew Thread( gcnew ThreadStart( ThreadData::ThreadStaticDemo )); 
      newThread->Start();
   }
}
/* This code example produces output similar to the following:
Data for managed thread 4: 4
Data for managed thread 5: 5
Data for managed thread 3: 3
 */
using System;
using System.Threading;
class Test
{
    static void Main()
    {
        for(int i = 0; i < 3; i++)
        {
            Thread newThread = new Thread(ThreadData.ThreadStaticDemo);
            newThread.Start();
        }
    }
}
class ThreadData
{
    [ThreadStatic]
    static int threadSpecificData;
    public static void ThreadStaticDemo()
    {
        // Store the managed thread id for each thread in the static
        // variable.
        threadSpecificData = Thread.CurrentThread.ManagedThreadId;
      
        // Allow other threads time to execute the same code, to show
        // that the static data is unique to each thread.
        Thread.Sleep( 1000 );
        // Display the static data.
        Console.WriteLine( "Data for managed thread {0}: {1}", 
            Thread.CurrentThread.ManagedThreadId, threadSpecificData );
    }
}
/* This code example produces output similar to the following:
Data for managed thread 4: 4
Data for managed thread 5: 5
Data for managed thread 3: 3
 */
Imports System.Threading
Class Test
    <MTAThread> _
    Shared Sub Main()
        For i As Integer = 1 To 3
            Dim newThread As New Thread(AddressOf ThreadData.ThreadStaticDemo)
            newThread.Start()
        Next i
    End Sub
End Class
Class ThreadData
    <ThreadStatic> _
    Shared threadSpecificData As Integer
    Shared Sub ThreadStaticDemo()
        ' Store the managed thread id for each thread in the static
        ' variable.
        threadSpecificData = Thread.CurrentThread.ManagedThreadId
      
        ' Allow other threads time to execute the same code, to show
        ' that the static data is unique to each thread.
        Thread.Sleep( 1000 )
        ' Display the static data.
        Console.WriteLine( "Data for managed thread {0}: {1}", _
            Thread.CurrentThread.ManagedThreadId, threadSpecificData )
    End Sub
End Class
' This code example produces output similar to the following:
'
'Data for managed thread 4: 4
'Data for managed thread 5: 5
'Data for managed thread 3: 3
第二个示例
下面的示例演示如何使用命名数据槽来存储特定于线程的信息。
using namespace System;
using namespace System::Threading;
ref class Slot
{
private:
    static Random^ randomGenerator = gcnew Random();
public:
    static void SlotTest()
    {
        // Set random data in each thread's data slot.
        int slotData = randomGenerator->Next(1, 200);
        int threadId = Thread::CurrentThread->ManagedThreadId;
        Thread::SetData(
            Thread::GetNamedDataSlot("Random"),
            slotData);
        // Show what was saved in the thread's data slot.
        Console::WriteLine("Data stored in thread_{0}'s data slot: {1,3}",
            threadId, slotData);
        // Allow other threads time to execute SetData to show
        // that a thread's data slot is unique to itself.
        Thread::Sleep(1000);
        int newSlotData =
            (int)Thread::GetData(Thread::GetNamedDataSlot("Random"));
        if (newSlotData == slotData)
        {
            Console::WriteLine("Data in thread_{0}'s data slot is still: {1,3}",
                threadId, newSlotData);
        }
        else
        {
            Console::WriteLine("Data in thread_{0}'s data slot changed to: {1,3}",
                threadId, newSlotData);
        }
    }
};
ref class Test
{
public:
    static void Main()
    {
        array<Thread^>^ newThreads = gcnew array<Thread^>(4);
        int i;
        for (i = 0; i < newThreads->Length; i++)
        {
            newThreads[i] =
                gcnew Thread(gcnew ThreadStart(&Slot::SlotTest));
            newThreads[i]->Start();
        }
        Thread::Sleep(2000);
        for (i = 0; i < newThreads->Length; i++)
        {
            newThreads[i]->Join();
            Console::WriteLine("Thread_{0} finished.",
                newThreads[i]->ManagedThreadId);
        }
    }
};
int main()
{
    Test::Main();
}
using System;
using System.Threading;
class Test
{
    public static void Main()
    {
        Thread[] newThreads = new Thread[4];
        int i;
        for (i = 0; i < newThreads.Length; i++)
        {
            newThreads[i] =
                new Thread(new ThreadStart(Slot.SlotTest));
            newThreads[i].Start();
        }
        Thread.Sleep(2000);
        for (i = 0; i < newThreads.Length; i++)
        {
            newThreads[i].Join();
            Console.WriteLine("Thread_{0} finished.",
                newThreads[i].ManagedThreadId);
        }
    }
}
class Slot
{
    private static Random randomGenerator = new Random();
    public static void SlotTest()
    {
        // Set random data in each thread's data slot.
        int slotData = randomGenerator.Next(1, 200);
        int threadId = Thread.CurrentThread.ManagedThreadId;
        Thread.SetData(
            Thread.GetNamedDataSlot("Random"),
            slotData);
        // Show what was saved in the thread's data slot.
        Console.WriteLine("Data stored in thread_{0}'s data slot: {1,3}",
            threadId, slotData);
        // Allow other threads time to execute SetData to show
        // that a thread's data slot is unique to itself.
        Thread.Sleep(1000);
        int newSlotData =
            (int)Thread.GetData(Thread.GetNamedDataSlot("Random"));
        if (newSlotData == slotData)
        {
            Console.WriteLine("Data in thread_{0}'s data slot is still: {1,3}",
                threadId, newSlotData);
        }
        else
        {
            Console.WriteLine("Data in thread_{0}'s data slot changed to: {1,3}",
                threadId, newSlotData);
        }
    }
}
Imports System.Threading
Class Test
    Public Shared Sub Main()
        Dim newThreads(3) As Thread
        Dim i As Integer
        For i = 0 To newThreads.Length - 1
            newThreads(i) = _
                New Thread(New ThreadStart(AddressOf Slot.SlotTest))
            newThreads(i).Start()
        Next i
        Thread.Sleep(2000)
        For i = 0 To newThreads.Length - 1
            newThreads(i).Join()
            Console.WriteLine("Thread_{0} finished.", _
                newThreads(i).ManagedThreadId)
        Next i
    End Sub
End Class
Class Slot
    Private Shared randomGenerator As New Random()
    Public Shared Sub SlotTest()
        ' Set random data in each thread's data slot.
        Dim slotData As Integer = randomGenerator.Next(1, 200)
        Dim threadId As Integer = Thread.CurrentThread.ManagedThreadId
        Thread.SetData(
            Thread.GetNamedDataSlot("Random"),
            slotData)
        ' Show what was saved in the thread's data slot.
        Console.WriteLine("Data stored in thread_{0}'s data slot: {1,3}",
            threadId, slotData)
        ' Allow other threads time to execute SetData to show
        ' that a thread's data slot is unique to itself.
        Thread.Sleep(1000)
        Dim newSlotData As Integer = _
            CType(Thread.GetData(Thread.GetNamedDataSlot("Random")), Integer)
        If newSlotData = slotData Then
            Console.WriteLine("Data in thread_{0}'s data slot is still: {1,3}",
                threadId, newSlotData)
        Else
            Console.WriteLine("Data in thread_{0}'s data slot changed to: {1,3}",
                threadId, newSlotData)
        End If
    End Sub
End Class
	注解
重要
该.NET Framework提供了两种使用线程本地存储 (TLS) 的机制:线程相对静态字段 (即使用属性) 和数据 ThreadStaticAttribute 槽标记的字段。 线程相对静态字段提供的性能要优于数据槽,并启用编译时类型检查。 有关使用 TLS 的信息,请参阅线程本地存储:Thread-Relative静态字段和数据槽。
线程使用本地存储内存机制来存储特定于线程的数据。 公共语言运行时在创建每个进程时,会向每个进程分配一个多槽数据存储数组。 线程可以在数据存储中分配数据槽,在槽中存储和检索数据值,并在线程过程结束后释放该槽供重复使用,并且对象已被垃圾回收 Thread 回收。 每个线程的数据槽是唯一的。 其他线程 (子线程) 获取该数据。
备注
SetData 是始终应用于当前正在执行的线程的方法,即使你使用引用另一个线程的变量 Shared 调用它。 为了避免混淆,在调用 方法时请使用类 Shared 名 Thread.SetData(testSlot, "test data") :。