Sve2.ShiftRightAndInsert Method

Definition

Overloads

ShiftRightAndInsert(Vector<UInt32>, Vector<UInt32>, Byte)

svuint32_t svsri[_n_u32](svuint32_t op1, svuint32_t op2, uint64_t imm3) SRI Ztied1.S, Zop2.S, #imm3

ShiftRightAndInsert(Vector<UInt16>, Vector<UInt16>, Byte)

svuint16_t svsri[_n_u16](svuint16_t op1, svuint16_t op2, uint64_t imm3) SRI Ztied1.H, Zop2.H, #imm3

ShiftRightAndInsert(Vector<SByte>, Vector<SByte>, Byte)

svint8_t svsri[_n_s8](svint8_t op1, svint8_t op2, uint64_t imm3) SRI Ztied1.B, Zop2.B, #imm3

ShiftRightAndInsert(Vector<UInt64>, Vector<UInt64>, Byte)

svuint64_t svsri[_n_u64](svuint64_t op1, svuint64_t op2, uint64_t imm3) SRI Ztied1.D, Zop2.D, #imm3

ShiftRightAndInsert(Vector<Int64>, Vector<Int64>, Byte)

svint64_t svsri[_n_s64](svint64_t op1, svint64_t op2, uint64_t imm3) SRI Ztied1.D, Zop2.D, #imm3

ShiftRightAndInsert(Vector<Int16>, Vector<Int16>, Byte)

svint16_t svsri[_n_s16](svint16_t op1, svint16_t op2, uint64_t imm3) SRI Ztied1.H, Zop2.H, #imm3

ShiftRightAndInsert(Vector<Byte>, Vector<Byte>, Byte)

svuint8_t svsri[_n_u8](svuint8_t op1, svuint8_t op2, uint64_t imm3) SRI Ztied1.B, Zop2.B, #imm3

ShiftRightAndInsert(Vector<Int32>, Vector<Int32>, Byte)

svint32_t svsri[_n_s32](svint32_t op1, svint32_t op2, uint64_t imm3) SRI Ztied1.S, Zop2.S, #imm3

ShiftRightAndInsert(Vector<UInt32>, Vector<UInt32>, Byte)

svuint32_t svsri[_n_u32](svuint32_t op1, svuint32_t op2, uint64_t imm3) SRI Ztied1.S, Zop2.S, #imm3

public:
 static System::Numerics::Vector<System::UInt32> ShiftRightAndInsert(System::Numerics::Vector<System::UInt32> left, System::Numerics::Vector<System::UInt32> right, System::Byte shift);
public static System.Numerics.Vector<uint> ShiftRightAndInsert(System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right, byte shift);
static member ShiftRightAndInsert : System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> * byte -> System.Numerics.Vector<uint32>
Public Shared Function ShiftRightAndInsert (left As Vector(Of UInteger), right As Vector(Of UInteger), shift As Byte) As Vector(Of UInteger)

Parameters

left
Vector<UInt32>
right
Vector<UInt32>
shift
Byte

Returns

Applies to

ShiftRightAndInsert(Vector<UInt16>, Vector<UInt16>, Byte)

svuint16_t svsri[_n_u16](svuint16_t op1, svuint16_t op2, uint64_t imm3) SRI Ztied1.H, Zop2.H, #imm3

public:
 static System::Numerics::Vector<System::UInt16> ShiftRightAndInsert(System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right, System::Byte shift);
public static System.Numerics.Vector<ushort> ShiftRightAndInsert(System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right, byte shift);
static member ShiftRightAndInsert : System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> * byte -> System.Numerics.Vector<uint16>
Public Shared Function ShiftRightAndInsert (left As Vector(Of UShort), right As Vector(Of UShort), shift As Byte) As Vector(Of UShort)

Parameters

left
Vector<UInt16>
right
Vector<UInt16>
shift
Byte

Returns

Applies to

ShiftRightAndInsert(Vector<SByte>, Vector<SByte>, Byte)

svint8_t svsri[_n_s8](svint8_t op1, svint8_t op2, uint64_t imm3) SRI Ztied1.B, Zop2.B, #imm3

public:
 static System::Numerics::Vector<System::SByte> ShiftRightAndInsert(System::Numerics::Vector<System::SByte> left, System::Numerics::Vector<System::SByte> right, System::Byte shift);
public static System.Numerics.Vector<sbyte> ShiftRightAndInsert(System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right, byte shift);
static member ShiftRightAndInsert : System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> * byte -> System.Numerics.Vector<sbyte>
Public Shared Function ShiftRightAndInsert (left As Vector(Of SByte), right As Vector(Of SByte), shift As Byte) As Vector(Of SByte)

Parameters

left
Vector<SByte>
right
Vector<SByte>
shift
Byte

Returns

Applies to

ShiftRightAndInsert(Vector<UInt64>, Vector<UInt64>, Byte)

svuint64_t svsri[_n_u64](svuint64_t op1, svuint64_t op2, uint64_t imm3) SRI Ztied1.D, Zop2.D, #imm3

public:
 static System::Numerics::Vector<System::UInt64> ShiftRightAndInsert(System::Numerics::Vector<System::UInt64> left, System::Numerics::Vector<System::UInt64> right, System::Byte shift);
public static System.Numerics.Vector<ulong> ShiftRightAndInsert(System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right, byte shift);
static member ShiftRightAndInsert : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> * byte -> System.Numerics.Vector<uint64>
Public Shared Function ShiftRightAndInsert (left As Vector(Of ULong), right As Vector(Of ULong), shift As Byte) As Vector(Of ULong)

Parameters

left
Vector<UInt64>
right
Vector<UInt64>
shift
Byte

Returns

Applies to

ShiftRightAndInsert(Vector<Int64>, Vector<Int64>, Byte)

svint64_t svsri[_n_s64](svint64_t op1, svint64_t op2, uint64_t imm3) SRI Ztied1.D, Zop2.D, #imm3

public:
 static System::Numerics::Vector<long> ShiftRightAndInsert(System::Numerics::Vector<long> left, System::Numerics::Vector<long> right, System::Byte shift);
public static System.Numerics.Vector<long> ShiftRightAndInsert(System.Numerics.Vector<long> left, System.Numerics.Vector<long> right, byte shift);
static member ShiftRightAndInsert : System.Numerics.Vector<int64> * System.Numerics.Vector<int64> * byte -> System.Numerics.Vector<int64>
Public Shared Function ShiftRightAndInsert (left As Vector(Of Long), right As Vector(Of Long), shift As Byte) As Vector(Of Long)

Parameters

left
Vector<Int64>
right
Vector<Int64>
shift
Byte

Returns

Applies to

ShiftRightAndInsert(Vector<Int16>, Vector<Int16>, Byte)

svint16_t svsri[_n_s16](svint16_t op1, svint16_t op2, uint64_t imm3) SRI Ztied1.H, Zop2.H, #imm3

public:
 static System::Numerics::Vector<short> ShiftRightAndInsert(System::Numerics::Vector<short> left, System::Numerics::Vector<short> right, System::Byte shift);
public static System.Numerics.Vector<short> ShiftRightAndInsert(System.Numerics.Vector<short> left, System.Numerics.Vector<short> right, byte shift);
static member ShiftRightAndInsert : System.Numerics.Vector<int16> * System.Numerics.Vector<int16> * byte -> System.Numerics.Vector<int16>
Public Shared Function ShiftRightAndInsert (left As Vector(Of Short), right As Vector(Of Short), shift As Byte) As Vector(Of Short)

Parameters

left
Vector<Int16>
right
Vector<Int16>
shift
Byte

Returns

Applies to

ShiftRightAndInsert(Vector<Byte>, Vector<Byte>, Byte)

svuint8_t svsri[_n_u8](svuint8_t op1, svuint8_t op2, uint64_t imm3) SRI Ztied1.B, Zop2.B, #imm3

public:
 static System::Numerics::Vector<System::Byte> ShiftRightAndInsert(System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::Byte> right, System::Byte shift);
public static System.Numerics.Vector<byte> ShiftRightAndInsert(System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right, byte shift);
static member ShiftRightAndInsert : System.Numerics.Vector<byte> * System.Numerics.Vector<byte> * byte -> System.Numerics.Vector<byte>
Public Shared Function ShiftRightAndInsert (left As Vector(Of Byte), right As Vector(Of Byte), shift As Byte) As Vector(Of Byte)

Parameters

left
Vector<Byte>
right
Vector<Byte>
shift
Byte

Returns

Applies to

ShiftRightAndInsert(Vector<Int32>, Vector<Int32>, Byte)

svint32_t svsri[_n_s32](svint32_t op1, svint32_t op2, uint64_t imm3) SRI Ztied1.S, Zop2.S, #imm3

public:
 static System::Numerics::Vector<int> ShiftRightAndInsert(System::Numerics::Vector<int> left, System::Numerics::Vector<int> right, System::Byte shift);
public static System.Numerics.Vector<int> ShiftRightAndInsert(System.Numerics.Vector<int> left, System.Numerics.Vector<int> right, byte shift);
static member ShiftRightAndInsert : System.Numerics.Vector<int> * System.Numerics.Vector<int> * byte -> System.Numerics.Vector<int>
Public Shared Function ShiftRightAndInsert (left As Vector(Of Integer), right As Vector(Of Integer), shift As Byte) As Vector(Of Integer)

Parameters

left
Vector<Int32>
right
Vector<Int32>
shift
Byte

Returns

Applies to