SocketPermission 类 
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
注意
Code Access Security is not supported or honored by the runtime.
控制在传输地址上建立或接受连接的权利。
public ref class SocketPermission sealed : System::Security::CodeAccessPermission, System::Security::Permissions::IUnrestrictedPermission[System.Obsolete("Code Access Security is not supported or honored by the runtime.", DiagnosticId="SYSLIB0003", UrlFormat="https://aka.ms/dotnet-warnings/{0}")]
public sealed class SocketPermission : System.Security.CodeAccessPermission, System.Security.Permissions.IUnrestrictedPermission[System.Serializable]
public sealed class SocketPermission : System.Security.CodeAccessPermission, System.Security.Permissions.IUnrestrictedPermissionpublic sealed class SocketPermission : System.Security.CodeAccessPermission, System.Security.Permissions.IUnrestrictedPermission[<System.Obsolete("Code Access Security is not supported or honored by the runtime.", DiagnosticId="SYSLIB0003", UrlFormat="https://aka.ms/dotnet-warnings/{0}")>]
type SocketPermission = class
    inherit CodeAccessPermission
    interface IUnrestrictedPermission[<System.Serializable>]
type SocketPermission = class
    inherit CodeAccessPermission
    interface IUnrestrictedPermissiontype SocketPermission = class
    inherit CodeAccessPermission
    interface IUnrestrictedPermissionPublic NotInheritable Class SocketPermission
Inherits CodeAccessPermission
Implements IUnrestrictedPermission- 继承
- 属性
- 实现
示例
以下示例演示如何使用 SocketPermission 类设置、更改和强制实施各种套接字访问限制。
// Creates a SocketPermission restricting access to and from all URIs.
SocketPermission^ mySocketPermission1 = gcnew SocketPermission( PermissionState::None );
// The socket to which this permission will apply will allow connections from www.contoso.com.
mySocketPermission1->AddPermission( NetworkAccess::Accept, TransportType::Tcp,  "www.contoso.com", 11000 );
// Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
SocketPermission^ mySocketPermission2 = gcnew SocketPermission( NetworkAccess::Connect,TransportType::Tcp, "www.southridgevideo.com",11002 );
// Creates a SocketPermission from the union of two SocketPermissions.
SocketPermission^ mySocketPermissionUnion =
   (SocketPermission^)( mySocketPermission1->Union( mySocketPermission2 ) );
// Checks to see if the union was successfully created by using the IsSubsetOf method.
if ( mySocketPermission1->IsSubsetOf( mySocketPermissionUnion ) &&
   mySocketPermission2->IsSubsetOf( mySocketPermissionUnion ) )
{
   Console::WriteLine(  "This union contains permissions from both mySocketPermission1 and mySocketPermission2" );
   
   // Prints the allowable accept URIs to the console.
   Console::WriteLine(  "This union accepts connections on :" );
   IEnumerator^ myEnumerator = mySocketPermissionUnion->AcceptList;
   while ( myEnumerator->MoveNext() )
   {
      Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() );
   }
   
   // Prints the allowable connect URIs to the console.
   Console::WriteLine(  "This union permits connections to :" );
   myEnumerator = mySocketPermissionUnion->ConnectList;
   while ( myEnumerator->MoveNext() )
   {
      Console::WriteLine( safe_cast<EndpointPermission^>( myEnumerator->Current )->ToString() );
   }
}
// Creates a SocketPermission from the intersect of two SocketPermissions.
SocketPermission^ mySocketPermissionIntersect =
   (SocketPermission^)( mySocketPermission1->Intersect( mySocketPermissionUnion ) );
// mySocketPermissionIntersect should now contain the permissions of mySocketPermission1.
if ( mySocketPermission1->IsSubsetOf( mySocketPermissionIntersect ) )
{
   Console::WriteLine(  "This is expected" );
}
// mySocketPermissionIntersect should not contain the permissios of mySocketPermission2.
if ( mySocketPermission2->IsSubsetOf( mySocketPermissionIntersect ) )
{
   Console::WriteLine(  "This should not print" );
}
// Creates a copy of the intersect SocketPermission.
SocketPermission^ mySocketPermissionIntersectCopy =
   (SocketPermission^)( mySocketPermissionIntersect->Copy() );
if ( mySocketPermissionIntersectCopy->Equals( mySocketPermissionIntersect ) )
{
   Console::WriteLine(  "Copy successfull" );
}
// Converts a SocketPermission to XML format and then immediately converts it back to a SocketPermission.
mySocketPermission1->FromXml( mySocketPermission1->ToXml() );
// Checks to see if permission for this socket resource is unrestricted.  If it is, then there is no need to
// demand that permissions be enforced.
if ( mySocketPermissionUnion->IsUnrestricted() )
{
   //Do nothing.  There are no restrictions.
}
else
{
   // Enforces the permissions found in mySocketPermissionUnion on any Socket Resources used below this statement. 
   mySocketPermissionUnion->Demand();
}
IPHostEntry^ myIpHostEntry = Dns::Resolve(  "www.contoso.com" );
IPEndPoint^ myLocalEndPoint = gcnew IPEndPoint( myIpHostEntry->AddressList[ 0 ], 11000 );
Socket^ s = gcnew Socket( myLocalEndPoint->Address->AddressFamily,
   SocketType::Stream,
   ProtocolType::Tcp );
try
{
   s->Connect( myLocalEndPoint );
}
catch ( Exception^ e ) 
{
   Console::Write(  "Exception Thrown: " );
   Console::WriteLine( e->ToString() );
}
// Perform all socket operations in here.
s->Close();
     // Creates a SocketPermission restricting access to and from all URIs.
     SocketPermission mySocketPermission1 = new SocketPermission(PermissionState.None);
     // The socket to which this permission will apply will allow connections from www.contoso.com.
     mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "www.contoso.com", 11000);
     // Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
     SocketPermission mySocketPermission2 =
                                new SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "www.southridgevideo.com", 11002);
     // Creates a SocketPermission from the union of two SocketPermissions.
     SocketPermission mySocketPermissionUnion =
                                (SocketPermission)mySocketPermission1.Union(mySocketPermission2);
     // Checks to see if the union was successfully created by using the IsSubsetOf method.
     if (mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) &&
           mySocketPermission2.IsSubsetOf(mySocketPermissionUnion)){
          Console.WriteLine("This union contains permissions from both mySocketPermission1 and mySocketPermission2");
          // Prints the allowable accept URIs to the console.
          Console.WriteLine("This union accepts connections on :");
          IEnumerator myEnumerator = mySocketPermissionUnion.AcceptList;
       while (myEnumerator.MoveNext()) {
               Console.WriteLine(((EndpointPermission)myEnumerator.Current).ToString());
            }
             // Prints the allowable connect URIs to the console.
          Console.WriteLine("This union permits connections to :");
          myEnumerator = mySocketPermissionUnion.ConnectList;
       while (myEnumerator.MoveNext()) {
               Console.WriteLine(((EndpointPermission)myEnumerator.Current).ToString());
            }
           }
     // Creates a SocketPermission from the intersect of two SocketPermissions.
     SocketPermission mySocketPermissionIntersect =
                               (SocketPermission)mySocketPermission1.Intersect(mySocketPermissionUnion);
     // mySocketPermissionIntersect should now contain the permissions of mySocketPermission1.
     if (mySocketPermission1.IsSubsetOf(mySocketPermissionIntersect)){
          Console.WriteLine("This is expected");
     }
    // mySocketPermissionIntersect should not contain the permissios of mySocketPermission2.
     if (mySocketPermission2.IsSubsetOf(mySocketPermissionIntersect)){
          Console.WriteLine("This should not print");
     }
// Creates a copy of the intersect SocketPermission.
     SocketPermission mySocketPermissionIntersectCopy =
                               (SocketPermission)mySocketPermissionIntersect.Copy();
     if (mySocketPermissionIntersectCopy.Equals(mySocketPermissionIntersect)){
     Console.WriteLine("Copy successfull");
     }
     // Converts a SocketPermission to XML format and then immediately converts it back to a SocketPermission.
     mySocketPermission1.FromXml(mySocketPermission1.ToXml());
     // Checks to see if permission for this socket resource is unrestricted.  If it is, then there is no need to
     // demand that permissions be enforced.
     if (mySocketPermissionUnion.IsUnrestricted()){
        
          //Do nothing.  There are no restrictions.
     }
     else{
         // Enforces the permissions found in mySocketPermissionUnion on any Socket Resources used below this statement.
         mySocketPermissionUnion.Demand();
     }
    IPHostEntry myIpHostEntry = Dns.Resolve("www.contoso.com");
    IPEndPoint myLocalEndPoint = new IPEndPoint(myIpHostEntry.AddressList[0], 11000);
       Socket s = new Socket(myLocalEndPoint.Address.AddressFamily,
                                   SocketType.Stream,
                                         ProtocolType.Tcp);
       try{
            s.Connect(myLocalEndPoint);
       }
       catch (Exception e){
            Console.WriteLine("Exception Thrown: " + e.ToString());
       }
      // Perform all socket operations in here.
      s.Close();
   ' Creates a SocketPermission restricting access to and from all URIs.
   Dim mySocketPermission1 As New SocketPermission(PermissionState.None)
   
   ' The socket to which this permission will apply will allow connections from www.contoso.com.
   mySocketPermission1.AddPermission(NetworkAccess.Accept, TransportType.Tcp, "www.contoso.com", 11000)
   
   ' Creates a SocketPermission which will allow the target Socket to connect with www.southridgevideo.com.
   Dim mySocketPermission2 As New SocketPermission(NetworkAccess.Connect, TransportType.Tcp, "www.southridgevideo.com", 11002)
   
   ' Creates a SocketPermission from the union of two SocketPermissions.
   Dim mySocketPermissionUnion As SocketPermission = CType(mySocketPermission1.Union(mySocketPermission2), SocketPermission)
   
   ' Checks to see if the union was successfully created by using the IsSubsetOf method.
   If mySocketPermission1.IsSubsetOf(mySocketPermissionUnion) And mySocketPermission2.IsSubsetOf(mySocketPermissionUnion) Then
      Console.WriteLine("This union contains permissions from both mySocketPermission1 and mySocketPermission2")
      
      ' Prints the allowable accept URIs to the console.
      Console.WriteLine("This union accepts connections on :")
      
      Dim myEnumerator As IEnumerator = mySocketPermissionUnion.AcceptList
      While myEnumerator.MoveNext()
         Console.WriteLine(CType(myEnumerator.Current, EndpointPermission).ToString())
      End While
      
      Console.WriteLine("This union establishes connections on : ")
      
      ' Prints the allowable connect URIs to the console.
      Console.WriteLine("This union permits connections to :")
      
      myEnumerator = mySocketPermissionUnion.ConnectList
      While myEnumerator.MoveNext()
         Console.WriteLine(CType(myEnumerator.Current, EndpointPermission).ToString())
      End While
   End If 
   ' Creates a SocketPermission from the intersect of two SocketPermissions.
   Dim mySocketPermissionIntersect As SocketPermission = CType(mySocketPermission1.Intersect(mySocketPermissionUnion), SocketPermission)
   
   ' mySocketPermissionIntersect should now contain the permissions of mySocketPermission1.
   If mySocketPermission1.IsSubsetOf(mySocketPermissionIntersect) Then
      Console.WriteLine("This is expected")
   End If
   ' mySocketPermissionIntersect should not contain the permissios of mySocketPermission2.
   If mySocketPermission2.IsSubsetOf(mySocketPermissionIntersect) Then
      Console.WriteLine("This should not print")
   End If
   
   ' Creates a copy of the intersect SocketPermission.
   Dim mySocketPermissionIntersectCopy As SocketPermission = CType(mySocketPermissionIntersect.Copy(), SocketPermission)
   
   If mySocketPermissionIntersectCopy.Equals(mySocketPermissionIntersect) Then
      Console.WriteLine("Copy successfull")
   End If
   ' Converts a SocketPermission to XML format and then immediately converts it back to a SocketPermission.
   mySocketPermission1.FromXml(mySocketPermission1.ToXml())
   
   
   ' Checks to see if permission for this socket resource is unrestricted.  If it is, then there is no need to
   ' demand that permissions be enforced.
   If mySocketPermissionUnion.IsUnrestricted() Then
   
   'Do nothing.  There are no restrictions.
   Else
      ' Enforces the permissions found in mySocketPermissionUnion on any Socket Resources used below this statement. 
      mySocketPermissionUnion.Demand()
   End If
   
   Dim myIpHostEntry As IPHostEntry = Dns.Resolve("www.contoso.com")
   Dim myLocalEndPoint As New IPEndPoint(myIpHostEntry.AddressList(0), 11000)
   
   Dim s As New Socket(myLocalEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp)
   Try
      s.Connect(myLocalEndPoint)
   Catch e As Exception
      Console.WriteLine(("Exception Thrown: " + e.ToString()))
   End Try
   
   ' Perform all socket operations in here.
   s.Close()
End Sub
注解
注意
代码访问安全性 (CAS) 已在所有版本的 .NET Framework 和 .NET 中弃用。 如果使用与 CAS 相关的 API,最新版本的 .NET 不会遵循 CAS 注释,并会生成错误。 开发人员应寻求用于完成安全任务的替代方法。
SocketPermission 实例控制接受连接或启动 Socket 连接的权限。 Socket可以为主机名或 IP 地址、端口号和传输协议建立权限。
注意
避免使用主机名创建套接字权限,因为这些名称必须解析为 IP 地址,这可能会阻止堆栈。
构造函数
| SocketPermission(NetworkAccess, TransportType, String, Int32) | 
				已过时.
			 用指定的权限初始化给定传输地址的 SocketPermission 类的新实例。 | 
| SocketPermission(PermissionState) | 
				已过时.
			 初始化 SocketPermission 类的新实例,该类允许对 Socket 的无限制访问或不允许对 Socket 的访问。 | 
字段
| AllPorts | 
				已过时.
			 定义表示所有端口的常数。 | 
属性
| AcceptList | 
				已过时.
			 获取标识在此权限实例下可以接受的终结点的 EndpointPermission 实例列表。 | 
| ConnectList | 
				已过时.
			 获取标识在此权限实例下可以连接到的终结点的 EndpointPermission 实例列表。 | 
方法
| AddPermission(NetworkAccess, TransportType, String, Int32) | 
				已过时.
			 向传输地址的权限集添加权限。 | 
| Assert() | 
		已过时.
	 声明调用代码能够通过调用此方法的代码,访问受权限请求保护的资源,即使未对堆栈中处于较高位置的调用方授予访问该资源的权限。 使用 Assert() 会引起安全问题。(继承自 CodeAccessPermission) | 
| Copy() | 
				已过时.
			 创建 SocketPermission 实例的副本。 | 
| Demand() | 
		已过时.
	 如果未对调用堆栈中处于较高位置的所有调用方授予当前实例所指定的权限,则在运行时强制 SecurityException。(继承自 CodeAccessPermission) | 
| Deny() | 
		已过时.
	 
		已过时.
	 防止处于调用堆栈较高位置的调用函数使用可以调用此方法来访问当前实例指定资源的代码。(继承自 CodeAccessPermission) | 
| Equals(Object) | 
		已过时.
	 确定指定的 CodeAccessPermission 对象是否等于当前的 CodeAccessPermission。(继承自 CodeAccessPermission) | 
| FromXml(SecurityElement) | 
				已过时.
			 重新构造一个 SocketPermission 实例用于 XML 编码。 | 
| GetHashCode() | 
		已过时.
	 获取 CodeAccessPermission 对象的哈希代码,此代码适合在哈希算法和数据结构(例如哈希表)中使用。(继承自 CodeAccessPermission) | 
| GetType() | 
		已过时.
	 获取当前实例的 Type。(继承自 Object) | 
| Intersect(IPermission) | 
				已过时.
			 返回两个 SocketPermission 实例的逻辑交集。 | 
| IsSubsetOf(IPermission) | 
				已过时.
			 确定当前权限是否为指定权限的子集。 | 
| IsUnrestricted() | 
				已过时.
			 检查对象的整体权限状态。 | 
| MemberwiseClone() | 
		已过时.
	 创建当前 Object 的浅表副本。(继承自 Object) | 
| PermitOnly() | 
		已过时.
	 防止处于调用堆栈较高位置的调用函数使用此代码,此代码将调用此方法来访问除当前实例指定的资源以外的所有资源。(继承自 CodeAccessPermission) | 
| ToString() | 
		已过时.
	 创建并返回当前权限对象的字符串表示形式。(继承自 CodeAccessPermission) | 
| ToXml() | 
				已过时.
			 创建 SocketPermission 实例及其当前状态的 XML 编码。 | 
| Union(IPermission) | 
				已过时.
			 返回两个 SocketPermission 实例的逻辑并集。 |