Rectangle.Contains 方法 
定义
重要
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确定指定的点是否包含在此 Rectangle 定义的矩形区域范围内。
重载
| Contains(Point) | 确定指定的点是否包含在此 Rectangle 结构内。 | 
| Contains(Rectangle) | 确定  | 
| Contains(Int32, Int32) | 确定指定的点是否包含在此 Rectangle 结构内。 | 
Contains(Point)
- Source:
- Rectangle.cs
- Source:
- Rectangle.cs
- Source:
- Rectangle.cs
确定指定的点是否包含在此 Rectangle 结构内。
public:
 bool Contains(System::Drawing::Point pt);public readonly bool Contains (System.Drawing.Point pt);public bool Contains (System.Drawing.Point pt);member this.Contains : System.Drawing.Point -> boolPublic Function Contains (pt As Point) As Boolean参数
返回
如果 pt 表示的点包含在此 Rectangle 结构中,此方法将返回 true;否则将返回 false。
注解
必须规范化包含的矩形,此方法才能返回准确的结果。
适用于
Contains(Rectangle)
- Source:
- Rectangle.cs
- Source:
- Rectangle.cs
- Source:
- Rectangle.cs
确定 rect 表示的矩形区域是否完全包含在此 Rectangle 结构内。
public:
 bool Contains(System::Drawing::Rectangle rect);public readonly bool Contains (System.Drawing.Rectangle rect);public bool Contains (System.Drawing.Rectangle rect);member this.Contains : System.Drawing.Rectangle -> boolPublic Function Contains (rect As Rectangle) As Boolean参数
返回
如果 rect 表示的矩形区域完全包含在此 Rectangle 结构内,此方法将返回 true;否则将返回 false。
示例
下面的代码示例演示 Contains 了 方法和 SystemPens 类。 此示例旨在与 Windows 窗体一起使用。 将此代码粘贴到包含名为 的Button1按钮的窗体中,从窗体的构造函数或Load方法调用 DrawFirstRectangle ,并将 方法与按钮的 Click 事件相关联Button1_Click。
private:
   [UIPermission(SecurityAction::Demand, Window=UIPermissionWindow::AllWindows)]
   void DrawFirstRectangle()
   {
      Rectangle rectangle1 = Rectangle(70,70,100,150);
      ControlPaint::DrawReversibleFrame( rectangle1, SystemColors::Highlight, FrameStyle::Thick );
   }
   void Button1_Click( Object^ /*sender*/, EventArgs^ /*e*/ )
   {
      Rectangle rectangle1 = Rectangle(70,70,100,150);
      // Get the bounds of the screen.
      Rectangle screenRectangle = Screen::PrimaryScreen->Bounds;
      // Check to see if the rectangle is within the bounds of the screen.
      if ( screenRectangle.Contains( rectangle1 ) )
      {
         ControlPaint::DrawReversibleFrame( rectangle1, SystemColors::Highlight, FrameStyle::Thick );
         // Call the Offset method to move the rectangle.
         rectangle1.Offset( 20, 20 );
         // Draw the new, offset rectangle.
         ControlPaint::DrawReversibleFrame( rectangle1, SystemColors::Highlight, FrameStyle::Thick );
      }
   }
Rectangle rectangle1 = new Rectangle(70, 70, 100, 150);
private void DrawFirstRectangle()
{
    ControlPaint.DrawReversibleFrame(rectangle1, 
        SystemColors.Highlight, FrameStyle.Thick);
}
private void Button1_Click(object sender, EventArgs e)
{
    // Get the bounds of the screen.
    Rectangle screenRectangle = Screen.PrimaryScreen.Bounds;
    // Check to see if the rectangle is within the bounds of the screen.
    if (screenRectangle.Contains(rectangle1))
        // If so, erase the previous rectangle.
    {
        ControlPaint.DrawReversibleFrame(rectangle1, 
            SystemColors.Highlight, FrameStyle.Thick);
        // Call the Offset method to move the rectangle.
        rectangle1.Offset(20, 20);
        // Draw the new, offset rectangle.
        ControlPaint.DrawReversibleFrame(rectangle1, 
            SystemColors.Highlight, FrameStyle.Thick);
    }
}
Dim rectangle1 As New Rectangle(70, 70, 100, 150)
Private Sub DrawFirstRectangle()
    ControlPaint.DrawReversibleFrame(rectangle1, _
        SystemColors.Highlight, FrameStyle.Thick)
End Sub
Private Sub Button1_Click(ByVal sender As Object, _
    ByVal e As EventArgs) Handles Button1.Click
    ' Get the bounds of the screen.
    Dim screenRectangle As Rectangle = Screen.PrimaryScreen.Bounds
    ' Check to see if the rectangle is within the bounds of the screen.
    If (screenRectangle.Contains(rectangle1)) Then
        ' If so, erase the previous rectangle.
        ControlPaint.DrawReversibleFrame(rectangle1, _
            SystemColors.Highlight, FrameStyle.Thick)
        ' Call the Offset method to move the rectangle.
        rectangle1.Offset(20, 20)
        ' Draw the new, offset rectangle.
        ControlPaint.DrawReversibleFrame(rectangle1, _
            SystemColors.Highlight, FrameStyle.Thick)
    End If
End Sub
注解
必须规范化包含的矩形,此方法才能返回准确的结果。
适用于
Contains(Int32, Int32)
- Source:
- Rectangle.cs
- Source:
- Rectangle.cs
- Source:
- Rectangle.cs
确定指定的点是否包含在此 Rectangle 结构内。
public:
 bool Contains(int x, int y);public readonly bool Contains (int x, int y);public bool Contains (int x, int y);member this.Contains : int * int -> boolPublic Function Contains (x As Integer, y As Integer) As Boolean参数
- x
- Int32
要测试的点的 X 坐标。
- y
- Int32
要测试的点的 Y 坐标。
返回
如果 x 和 y 定义的点包含在此 Rectangle 结构中,此方法将返回 true;否则将返回 false。
注解
必须规范化包含的矩形,此方法才能返回准确的结果。