Graphics.DrawBezier 方法  
定义
重要
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绘制由四个 Point 结构定义的贝塞尔样条。
重载
| DrawBezier(Pen, Point, Point, Point, Point) | 绘制由四个 Point 结构定义的贝塞尔样条。 | 
| DrawBezier(Pen, PointF, PointF, PointF, PointF) | 绘制由四个 PointF 结构定义的贝塞尔样条。 | 
| DrawBezier(Pen, Single, Single, Single, Single, Single, Single, Single, Single) | 绘制由表示点的四对有序坐标定义的 Bézier 样条。 | 
DrawBezier(Pen, Point, Point, Point, Point)
- Source:
- Graphics.cs
- Source:
- Graphics.cs
- Source:
- Graphics.cs
- Source:
- Graphics.cs
- Source:
- Graphics.cs
- Source:
- Graphics.cs
绘制由四个 Point 结构定义的贝塞尔样条。
public:
 void DrawBezier(System::Drawing::Pen ^ pen, System::Drawing::Point pt1, System::Drawing::Point pt2, System::Drawing::Point pt3, System::Drawing::Point pt4);public void DrawBezier(System.Drawing.Pen pen, System.Drawing.Point pt1, System.Drawing.Point pt2, System.Drawing.Point pt3, System.Drawing.Point pt4);member this.DrawBezier : System.Drawing.Pen * System.Drawing.Point * System.Drawing.Point * System.Drawing.Point * System.Drawing.Point -> unitPublic Sub DrawBezier (pen As Pen, pt1 As Point, pt2 As Point, pt3 As Point, pt4 As Point)参数
例外
              pen
              null。
示例
下面的代码示例设计用于 Windows 窗体,它需要 PaintEventArgse,这是 Paint 事件处理程序的参数。 该代码执行以下操作:
- 创建黑色笔。 
- 为曲线创建开始、结束和两个控制点。 
- 将贝塞尔曲线绘制到屏幕。 
private:
   void DrawBezierPoint( PaintEventArgs^ e )
   {
      // Create pen.
      Pen^ blackPen = gcnew Pen( Color::Black,3.0f );
      // Create points for curve.
      Point start = Point(100,100);
      Point control1 = Point(200,10);
      Point control2 = Point(350,50);
      Point end = Point(500,100);
      // Draw arc to screen.
      e->Graphics->DrawBezier( blackPen, start, control1, control2, end );
   }
private void DrawBezierPoint(PaintEventArgs e)
{
    // Create pen.
    Pen blackPen = new Pen(Color.Black, 3);
             
    // Create points for curve.
    Point start = new Point(100, 100);
    Point control1 = new Point(200, 10);
    Point control2 = new Point(350, 50);
    Point end = new Point(500, 100);
             
    // Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, start, control1, control2, end);
}
Private Sub DrawBezierPoint(ByVal e As PaintEventArgs)
    ' Create pen.
    Dim blackPen As New Pen(Color.Black, 3)
    ' Create points for curve.
    Dim start As New Point(100, 100)
    Dim control1 As New Point(200, 10)
    Dim control2 As New Point(350, 50)
    Dim [end] As New Point(500, 100)
    ' Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, start, control1, control2, [end])
End Sub
注解
贝塞尔曲线从第一个点绘制到第四点。 第二和第三个点是确定曲线形状的控制点。
适用于
DrawBezier(Pen, PointF, PointF, PointF, PointF)
- Source:
- Graphics.cs
- Source:
- Graphics.cs
- Source:
- Graphics.cs
- Source:
- Graphics.cs
- Source:
- Graphics.cs
- Source:
- Graphics.cs
绘制由四个 PointF 结构定义的贝塞尔样条。
public:
 void DrawBezier(System::Drawing::Pen ^ pen, System::Drawing::PointF pt1, System::Drawing::PointF pt2, System::Drawing::PointF pt3, System::Drawing::PointF pt4);public void DrawBezier(System.Drawing.Pen pen, System.Drawing.PointF pt1, System.Drawing.PointF pt2, System.Drawing.PointF pt3, System.Drawing.PointF pt4);member this.DrawBezier : System.Drawing.Pen * System.Drawing.PointF * System.Drawing.PointF * System.Drawing.PointF * System.Drawing.PointF -> unitPublic Sub DrawBezier (pen As Pen, pt1 As PointF, pt2 As PointF, pt3 As PointF, pt4 As PointF)参数
例外
              pen
              null。
示例
下面的代码示例设计用于 Windows 窗体,它需要 PaintEventArgse,这是 Paint 事件处理程序的参数。 该代码执行以下操作:
- 创建黑色笔。 
- 为曲线创建开始、结束和两个控制点。 
- 将贝塞尔曲线绘制到屏幕。 
private:
   void DrawBezierPointF( PaintEventArgs^ e )
   {
      // Create pen.
      Pen^ blackPen = gcnew Pen( Color::Black,3.0f );
      // Create points for curve.
      PointF start = PointF(100.0F,100.0F);
      PointF control1 = PointF(200.0F,10.0F);
      PointF control2 = PointF(350.0F,50.0F);
      PointF end = PointF(500.0F,100.0F);
      // Draw arc to screen.
      e->Graphics->DrawBezier( blackPen, start, control1, control2, end );
   }
private void DrawBezierPointF(PaintEventArgs e)
{
    // Create pen.
    Pen blackPen = new Pen(Color.Black, 3);
             
    // Create points for curve.
    PointF start = new PointF(100.0F, 100.0F);
    PointF control1 = new PointF(200.0F, 10.0F);
    PointF control2 = new PointF(350.0F, 50.0F);
    PointF end = new PointF(500.0F, 100.0F);
             
    // Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, start, control1, control2, end);
}
Private Sub DrawBezierPointF(ByVal e As PaintEventArgs)
    ' Create pen.
    Dim blackPen As New Pen(Color.Black, 3)
    ' Create points for curve.
    Dim start As New PointF(100.0F, 100.0F)
    Dim control1 As New PointF(200.0F, 10.0F)
    Dim control2 As New PointF(350.0F, 50.0F)
    Dim [end] As New PointF(500.0F, 100.0F)
    ' Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, start, control1, control2, [end])
End Sub
注解
贝塞尔样条从第一个点绘制到第四个点。 第二和第三个点是确定曲线形状的控制点。
适用于
DrawBezier(Pen, Single, Single, Single, Single, Single, Single, Single, Single)
- Source:
- Graphics.cs
- Source:
- Graphics.cs
- Source:
- Graphics.cs
- Source:
- Graphics.cs
- Source:
- Graphics.cs
- Source:
- Graphics.cs
绘制由表示点的四对有序坐标定义的 Bézier 样条。
public:
 void DrawBezier(System::Drawing::Pen ^ pen, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4);public void DrawBezier(System.Drawing.Pen pen, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4);member this.DrawBezier : System.Drawing.Pen * single * single * single * single * single * single * single * single -> unitPublic Sub DrawBezier (pen As Pen, x1 As Single, y1 As Single, x2 As Single, y2 As Single, x3 As Single, y3 As Single, x4 As Single, y4 As Single)参数
- x1
- Single
曲线起点的 x 坐标。
- y1
- Single
曲线起点的 y 坐标。
- x2
- Single
曲线的第一个控制点的 x 坐标。
- y2
- Single
曲线第一个控制点的 y 坐标。
- x3
- Single
曲线的第二个控制点的 x 坐标。
- y3
- Single
曲线的第二个控制点的 y 坐标。
- x4
- Single
曲线终点的 x 坐标。
- y4
- Single
曲线终点的 y 坐标。
例外
              pen
              null。
示例
下面的代码示例设计用于 Windows 窗体,它需要 PaintEventArgse,这是 Paint 事件处理程序的参数。 该代码执行以下操作:
- 创建黑色笔。 
- 为曲线创建开始、结束和两个控制点的坐标。 
- 将贝塞尔曲线绘制到屏幕。 
private:
   void DrawBezierFloat( PaintEventArgs^ e )
   {
      // Create pen.
      Pen^ blackPen = gcnew Pen( Color::Black,3.0f );
      // Create coordinates of points for curve.
      float startX = 100.0F;
      float startY = 100.0F;
      float controlX1 = 200.0F;
      float controlY1 = 10.0F;
      float controlX2 = 350.0F;
      float controlY2 = 50.0F;
      float endX = 500.0F;
      float endY = 100.0F;
      // Draw arc to screen.
      e->Graphics->DrawBezier( blackPen, startX, startY, controlX1, controlY1, controlX2, controlY2, endX, endY );
   }
private void DrawBezierFloat(PaintEventArgs e)
{
    // Create pen.
    Pen blackPen = new Pen(Color.Black, 3);
             
    // Create coordinates of points for curve.
    float startX = 100.0F;
    float startY = 100.0F;
    float controlX1 = 200.0F;
    float controlY1 =  10.0F;
    float controlX2 = 350.0F;
    float controlY2 =  50.0F;
    float endX = 500.0F;
    float endY = 100.0F;
             
    // Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, startX, startY,
        controlX1, controlY1,
        controlX2, controlY2,
        endX, endY);
}
' Begin Example03.
Private Sub DrawBezierFloat(ByVal e As PaintEventArgs)
    ' Create pen.
    Dim blackPen As New Pen(Color.Black, 3)
    ' Create coordinates of points for curve.
    Dim startX As Single = 100.0F
    Dim startY As Single = 100.0F
    Dim controlX1 As Single = 200.0F
    Dim controlY1 As Single = 10.0F
    Dim controlX2 As Single = 350.0F
    Dim controlY2 As Single = 50.0F
    Dim endX As Single = 500.0F
    Dim endY As Single = 100.0F
    ' Draw arc to screen.
    e.Graphics.DrawBezier(blackPen, startX, startY, controlX1, _
    controlY1, controlX2, controlY2, endX, endY)
End Sub
注解
贝塞尔样条从第一个点绘制到第四个点。 第二和第三个点是确定曲线形状的控制点。