GL.FramebufferRenderbuffer 方法

定义

重载

FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, Int32)
FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, UInt32)

FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferRenderbuffer", Version="3.0")]
public static void FramebufferRenderbuffer(OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferSlot attachment, OpenTK.Graphics.ES30.RenderbufferTarget renderbuffertarget, int renderbuffer);
static member FramebufferRenderbuffer : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferSlot * OpenTK.Graphics.ES30.RenderbufferTarget * int -> unit

参数

attachment
FramebufferSlot
renderbuffertarget
RenderbufferTarget
renderbuffer
Int32
属性

适用于

FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, UInt32)

重要

此 API 不符合 CLS。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferRenderbuffer", Version="3.0")]
[System.CLSCompliant(false)]
public static void FramebufferRenderbuffer(OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferSlot attachment, OpenTK.Graphics.ES30.RenderbufferTarget renderbuffertarget, uint renderbuffer);
static member FramebufferRenderbuffer : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferSlot * OpenTK.Graphics.ES30.RenderbufferTarget * uint32 -> unit

参数

attachment
FramebufferSlot
renderbuffertarget
RenderbufferTarget
renderbuffer
UInt32
属性

适用于