InspectorUIUtility.FullWidthButton Method    
Definition
Important
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Overloads
| FullWidthButton(GUIContent, Single, Int32, InspectorUIUtility+ListButtonEvent, SerializedProperty) | 
						 A button that is as wide as the available space  | 
        	
| FullWidthButton(GUIContent, Single, Int32[], InspectorUIUtility+MultiListButtonEvent, SerializedProperty) | 
						 A button that is as wide as the available space  | 
        	
FullWidthButton(GUIContent, Single, Int32, InspectorUIUtility+ListButtonEvent, SerializedProperty)
A button that is as wide as the available space
public static bool FullWidthButton(UnityEngine.GUIContent label, float padding, int index, Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.ListButtonEvent callback, UnityEditor.SerializedProperty prop = default);
	static member FullWidthButton : UnityEngine.GUIContent * single * int * Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.ListButtonEvent * UnityEditor.SerializedProperty -> bool
	Public Shared Function FullWidthButton (label As GUIContent, padding As Single, index As Integer, callback As InspectorUIUtility.ListButtonEvent, Optional prop As SerializedProperty = Nothing) As Boolean
	Parameters
- label
 - UnityEngine.GUIContent
 
- padding
 - Single
 
- index
 - Int32
 
- callback
 - InspectorUIUtility.ListButtonEvent
 
- prop
 - UnityEditor.SerializedProperty
 
Returns
Applies to
FullWidthButton(GUIContent, Single, Int32[], InspectorUIUtility+MultiListButtonEvent, SerializedProperty)
A button that is as wide as the available space
public static bool FullWidthButton(UnityEngine.GUIContent label, float padding, int[] indexArr, Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.MultiListButtonEvent callback, UnityEditor.SerializedProperty prop = default);
	static member FullWidthButton : UnityEngine.GUIContent * single * int[] * Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorUIUtility.MultiListButtonEvent * UnityEditor.SerializedProperty -> bool
	Public Shared Function FullWidthButton (label As GUIContent, padding As Single, indexArr As Integer(), callback As InspectorUIUtility.MultiListButtonEvent, Optional prop As SerializedProperty = Nothing) As Boolean
	Parameters
- label
 - UnityEngine.GUIContent
 
- padding
 - Single
 
- indexArr
 - Int32[]
 
- prop
 - UnityEditor.SerializedProperty