BaseMixedRealityLineDataProvider.GetRotation Method       
Definition
Important
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Overloads
| GetRotation(Int32, LineRotationMode) | Gets the rotation of a point along the line at the specified index | 
| GetRotation(Single, LineRotationMode) | Gets the rotation of a point along the line at the specified length | 
GetRotation(Int32, LineRotationMode)
Gets the rotation of a point along the line at the specified index
public UnityEngine.Quaternion GetRotation(int pointIndex, Microsoft.MixedReality.Toolkit.LineRotationMode lineRotationMode = Microsoft.MixedReality.Toolkit.LineRotationMode.None);member this.GetRotation : int * Microsoft.MixedReality.Toolkit.LineRotationMode -> UnityEngine.QuaternionPublic Function GetRotation (pointIndex As Integer, Optional lineRotationMode As LineRotationMode = Microsoft.MixedReality.Toolkit.LineRotationMode.None) As QuaternionParameters
- pointIndex
- Int32
- lineRotationMode
- LineRotationMode
Returns
		UnityEngine.Quaternion
		
	
	
  Applies to
GetRotation(Single, LineRotationMode)
Gets the rotation of a point along the line at the specified length
public UnityEngine.Quaternion GetRotation(float normalizedLength, Microsoft.MixedReality.Toolkit.LineRotationMode lineRotationMode = Microsoft.MixedReality.Toolkit.LineRotationMode.None);member this.GetRotation : single * Microsoft.MixedReality.Toolkit.LineRotationMode -> UnityEngine.QuaternionPublic Function GetRotation (normalizedLength As Single, Optional lineRotationMode As LineRotationMode = Microsoft.MixedReality.Toolkit.LineRotationMode.None) As QuaternionParameters
- normalizedLength
- Single
- lineRotationMode
- LineRotationMode
Returns
		UnityEngine.Quaternion