BaseMixedRealityLineDataProvider.GetPointInternal Method        
Definition
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Overloads
| GetPointInternal(Int32) | 
						 Get a point based on point index Point index will be pre-clamped  | 
        	
| GetPointInternal(Single) | 
						 Get a point based on normalized distance along line Normalized distance will be pre-clamped  | 
        	
GetPointInternal(Int32)
Get a point based on point index Point index will be pre-clamped
protected:
 abstract UnityEngine::Vector3 GetPointInternal(int pointIndex);
	protected abstract UnityEngine.Vector3 GetPointInternal(int pointIndex);
	abstract member GetPointInternal : int -> UnityEngine.Vector3
	Protected MustOverride Function GetPointInternal (pointIndex As Integer) As Vector3
	Parameters
- pointIndex
 - Int32
 
Returns
		UnityEngine.Vector3
		
	
	
  Applies to
GetPointInternal(Single)
Get a point based on normalized distance along line Normalized distance will be pre-clamped
protected:
 abstract UnityEngine::Vector3 GetPointInternal(float normalizedLength);
	protected abstract UnityEngine.Vector3 GetPointInternal(float normalizedLength);
	abstract member GetPointInternal : single -> UnityEngine.Vector3
	Protected MustOverride Function GetPointInternal (normalizedLength As Single) As Vector3
	Parameters
- normalizedLength
 - Single
 
Returns
		UnityEngine.Vector3