GazeHandHelper.TryGetHandPosition Method      
Definition
Important
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Overloads
| TryGetHandPosition(Handedness, Vector3) | 
						 TryGet style function to return HandPosition of a certain handedness if available.  | 
        	
| TryGetHandPosition(UInt32, Vector3) | 
						 TryGet style function to return HandPosition of a certain sourceId if available.  | 
        	
TryGetHandPosition(Handedness, Vector3)
TryGet style function to return HandPosition of a certain handedness if available.
public:
 bool TryGetHandPosition(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, [Runtime::InteropServices::Out] UnityEngine::Vector3 % position);
	public bool TryGetHandPosition(Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, out UnityEngine.Vector3 position);
	member this.TryGetHandPosition : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Vector3 -> bool
	Public Function TryGetHandPosition (handedness As Handedness, ByRef position As Vector3) As Boolean
	Parameters
- handedness
 - Handedness
 
asks for left or right hand or either
- position
 - UnityEngine.Vector3
 
out value that gets filled with a Vector3 representing position
Returns
true or false- whether the hand existed
Applies to
TryGetHandPosition(UInt32, Vector3)
TryGet style function to return HandPosition of a certain sourceId if available.
public:
 bool TryGetHandPosition(System::UInt32 id, [Runtime::InteropServices::Out] UnityEngine::Vector3 % handPosition);
	public bool TryGetHandPosition(uint id, out UnityEngine.Vector3 handPosition);
	member this.TryGetHandPosition : uint32 * Vector3 -> bool
	Public Function TryGetHandPosition (id As UInteger, ByRef handPosition As Vector3) As Boolean
	Parameters
- id
 - UInt32
 
asks for the hand position associated with a certain IMixedRealityInputSource id
- handPosition
 - UnityEngine.Vector3
 
out value that gets filled with a Vector3 representing position
Returns
true or false- whether the hand existed