InterpolationUtilities.ExpDecay Method   
Definition
Important
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Overloads
ExpDecay(Single, Single, Single, Single)
public:
 static float ExpDecay(float from, float to, float hLife, float dTime);
	public static float ExpDecay(float from, float to, float hLife, float dTime);
	static member ExpDecay : single * single * single * single -> single
	Public Shared Function ExpDecay (from As Single, to As Single, hLife As Single, dTime As Single) As Single
	Parameters
- from
 - Single
 
- to
 - Single
 
- hLife
 - Single
 
- dTime
 - Single
 
Returns
Applies to
ExpDecay(Color, Color, Single, Single)
public:
 static UnityEngine::Color ExpDecay(UnityEngine::Color from, UnityEngine::Color to, float hLife, float dTime);
	public static UnityEngine.Color ExpDecay(UnityEngine.Color from, UnityEngine.Color to, float hLife, float dTime);
	static member ExpDecay : UnityEngine.Color * UnityEngine.Color * single * single -> UnityEngine.Color
	Public Shared Function ExpDecay (from As Color, to As Color, hLife As Single, dTime As Single) As Color
	Parameters
- from
 - UnityEngine.Color
 
- to
 - UnityEngine.Color
 
- hLife
 - Single
 
- dTime
 - Single
 
Returns
		UnityEngine.Color
		
	
	
  Applies to
ExpDecay(Quaternion, Quaternion, Single, Single)
public:
 static UnityEngine::Quaternion ExpDecay(UnityEngine::Quaternion from, UnityEngine::Quaternion to, float hLife, float dTime);
	public static UnityEngine.Quaternion ExpDecay(UnityEngine.Quaternion from, UnityEngine.Quaternion to, float hLife, float dTime);
	static member ExpDecay : UnityEngine.Quaternion * UnityEngine.Quaternion * single * single -> UnityEngine.Quaternion
	Public Shared Function ExpDecay (from As Quaternion, to As Quaternion, hLife As Single, dTime As Single) As Quaternion
	Parameters
- from
 - UnityEngine.Quaternion
 
- to
 - UnityEngine.Quaternion
 
- hLife
 - Single
 
- dTime
 - Single
 
Returns
		UnityEngine.Quaternion
		
	
	
  Applies to
ExpDecay(Vector2, Vector2, Single, Single)
public:
 static UnityEngine::Vector2 ExpDecay(UnityEngine::Vector2 from, UnityEngine::Vector2 to, float hLife, float dTime);
	public static UnityEngine.Vector2 ExpDecay(UnityEngine.Vector2 from, UnityEngine.Vector2 to, float hLife, float dTime);
	static member ExpDecay : UnityEngine.Vector2 * UnityEngine.Vector2 * single * single -> UnityEngine.Vector2
	Public Shared Function ExpDecay (from As Vector2, to As Vector2, hLife As Single, dTime As Single) As Vector2
	Parameters
- from
 - UnityEngine.Vector2
 
- to
 - UnityEngine.Vector2
 
- hLife
 - Single
 
- dTime
 - Single
 
Returns
		UnityEngine.Vector2
		
	
	
  Applies to
ExpDecay(Vector3, Vector3, Single, Single)
public:
 static UnityEngine::Vector3 ExpDecay(UnityEngine::Vector3 from, UnityEngine::Vector3 to, float hLife, float dTime);
	public static UnityEngine.Vector3 ExpDecay(UnityEngine.Vector3 from, UnityEngine.Vector3 to, float hLife, float dTime);
	static member ExpDecay : UnityEngine.Vector3 * UnityEngine.Vector3 * single * single -> UnityEngine.Vector3
	Public Shared Function ExpDecay (from As Vector3, to As Vector3, hLife As Single, dTime As Single) As Vector3
	Parameters
- from
 - UnityEngine.Vector3
 
- to
 - UnityEngine.Vector3
 
- hLife
 - Single
 
- dTime
 - Single
 
Returns
		UnityEngine.Vector3