EyeTrackingDemoUtils.GetFullName Method      
Definition
Important
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Overloads
| GetFullName(GameObject) | 
						 Returns the full name of a given GameObject in the scene graph.  | 
        	
| GetFullName(GameObject, Boolean) | 
						 Returns the full name of a given GameObject in the scene graph.  | 
        	
GetFullName(GameObject)
Returns the full name of a given GameObject in the scene graph.
public:
 static System::String ^ GetFullName(UnityEngine::GameObject ^ go);
	public static string GetFullName(UnityEngine.GameObject go);
	static member GetFullName : UnityEngine.GameObject -> string
	Public Shared Function GetFullName (go As GameObject) As String
	Parameters
- go
 - UnityEngine.GameObject
 
Returns
Applies to
GetFullName(GameObject, Boolean)
Returns the full name of a given GameObject in the scene graph.
public:
 static System::String ^ GetFullName(UnityEngine::GameObject ^ go, [Runtime::InteropServices::Out] bool % valid);
	public static string GetFullName(UnityEngine.GameObject go, out bool valid);
	static member GetFullName : UnityEngine.GameObject * bool -> string
	Public Shared Function GetFullName (go As GameObject, ByRef valid As Boolean) As String
	Parameters
- go
 - UnityEngine.GameObject
 
- valid
 - Boolean