MTKTextureLoader.FromTexture 方法   
定义
重要
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重载
| FromTexture(MDLTexture, MTKTextureLoaderOptions, MTKTextureLoaderCallback) | 
						 从指定的   | 
        	
| FromTexture(MDLTexture, MTKTextureLoaderOptions, NSError) | 
						 从指定的   | 
        	
| FromTexture(MDLTexture, NSDictionary, NSError) | 
						 从指定的   | 
        	
| FromTexture(MDLTexture, NSDictionary, MTKTextureLoaderCallback) | 
						 从指定的   | 
        	
FromTexture(MDLTexture, MTKTextureLoaderOptions, MTKTextureLoaderCallback)
从指定的 texture创建新的金属纹理。
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public void FromTexture(ModelIO.MDLTexture texture, MetalKit.MTKTextureLoaderOptions options, MetalKit.MTKTextureLoaderCallback completionHandler);
	member this.FromTexture : ModelIO.MDLTexture * MetalKit.MTKTextureLoaderOptions * MetalKit.MTKTextureLoaderCallback -> unit
	参数
- texture
 - MDLTexture
 
要加载的纹理。
- options
 - MTKTextureLoaderOptions
 
用于加载纹理数据的选项。
- completionHandler
 - MTKTextureLoaderCallback
 
加载纹理后要运行的处理程序。
- 属性
 
适用于
FromTexture(MDLTexture, MTKTextureLoaderOptions, NSError)
从指定的 texture创建新的金属纹理。
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public Metal.IMTLTexture FromTexture(ModelIO.MDLTexture texture, MetalKit.MTKTextureLoaderOptions options, out Foundation.NSError error);
	member this.FromTexture : ModelIO.MDLTexture * MetalKit.MTKTextureLoaderOptions *  -> Metal.IMTLTexture
	参数
- texture
 - MDLTexture
 
要加载的纹理。
- options
 - MTKTextureLoaderOptions
 
用于加载纹理数据的选项。
- error
 - NSError
 
包含错误(如果发生)。
返回
- 属性
 
适用于
FromTexture(MDLTexture, NSDictionary, NSError)
从指定的 texture创建新的金属纹理。
[Foundation.Export("newTextureWithMDLTexture:options:error:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual Metal.IMTLTexture FromTexture(ModelIO.MDLTexture texture, Foundation.NSDictionary options, out Foundation.NSError error);
	abstract member FromTexture : ModelIO.MDLTexture * Foundation.NSDictionary *  -> Metal.IMTLTexture
override this.FromTexture : ModelIO.MDLTexture * Foundation.NSDictionary *  -> Metal.IMTLTexture
	参数
- texture
 - MDLTexture
 
要加载的纹理。
- error
 - NSError
 
包含错误(如果发生)。
返回
- 属性
 
适用于
FromTexture(MDLTexture, NSDictionary, MTKTextureLoaderCallback)
从指定的 texture创建新的金属纹理。
[Foundation.Export("newTextureWithMDLTexture:options:completionHandler:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual void FromTexture(ModelIO.MDLTexture texture, Foundation.NSDictionary options, MetalKit.MTKTextureLoaderCallback completionHandler);
	abstract member FromTexture : ModelIO.MDLTexture * Foundation.NSDictionary * MetalKit.MTKTextureLoaderCallback -> unit
override this.FromTexture : ModelIO.MDLTexture * Foundation.NSDictionary * MetalKit.MTKTextureLoaderCallback -> unit
	参数
- texture
 - MDLTexture
 
要加载的纹理。
- completionHandler
 - MTKTextureLoaderCallback
 
加载纹理后要运行的处理程序。
- 属性