Program.BaseProgramBuilder.SetShader Method     
Definition
Important
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Overloads
SetShader(String)
[Android.Runtime.Register("setShader", "(Ljava/lang/String;)Landroid/renderscript/Program$BaseProgramBuilder;", "GetSetShader_Ljava_lang_String_Handler")]
public virtual Android.Renderscripts.Program.BaseProgramBuilder SetShader(string s);
	[<Android.Runtime.Register("setShader", "(Ljava/lang/String;)Landroid/renderscript/Program$BaseProgramBuilder;", "GetSetShader_Ljava_lang_String_Handler")>]
abstract member SetShader : string -> Android.Renderscripts.Program.BaseProgramBuilder
override this.SetShader : string -> Android.Renderscripts.Program.BaseProgramBuilder
	Parameters
- s
 - String
 
Returns
- Attributes
 
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
SetShader(Resources, Int32)
[Android.Runtime.Register("setShader", "(Landroid/content/res/Resources;I)Landroid/renderscript/Program$BaseProgramBuilder;", "GetSetShader_Landroid_content_res_Resources_IHandler")]
public virtual Android.Renderscripts.Program.BaseProgramBuilder SetShader(Android.Content.Res.Resources resources, int resourceID);
	[<Android.Runtime.Register("setShader", "(Landroid/content/res/Resources;I)Landroid/renderscript/Program$BaseProgramBuilder;", "GetSetShader_Landroid_content_res_Resources_IHandler")>]
abstract member SetShader : Android.Content.Res.Resources * int -> Android.Renderscripts.Program.BaseProgramBuilder
override this.SetShader : Android.Content.Res.Resources * int -> Android.Renderscripts.Program.BaseProgramBuilder
	Parameters
- resources
 - Resources
 
- resourceID
 - Int32
 
Returns
- Attributes
 
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.