GLES30.GlGetActiveUniformBlockName Method     
Definition
Important
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Overloads
| GlGetActiveUniformBlockName(Int32, Int32, Int32, Int32[], Int32, Byte[], Int32) | |
| GlGetActiveUniformBlockName(Int32, Int32, Buffer, Buffer) | |
| GlGetActiveUniformBlockName(Int32, Int32) | 
GlGetActiveUniformBlockName(Int32, Int32, Int32, Int32[], Int32, Byte[], Int32)
[Android.Runtime.Register("glGetActiveUniformBlockName", "(III[II[BI)V", "")]
public static void GlGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[]? length, int lengthOffset, byte[]? uniformBlockName, int uniformBlockNameOffset);
	[<Android.Runtime.Register("glGetActiveUniformBlockName", "(III[II[BI)V", "")>]
static member GlGetActiveUniformBlockName : int * int * int * int[] * int * byte[] * int -> unit
	Parameters
- program
 - Int32
 
- uniformBlockIndex
 - Int32
 
- bufSize
 - Int32
 
- length
 - Int32[]
 
- lengthOffset
 - Int32
 
- uniformBlockName
 - Byte[]
 
- uniformBlockNameOffset
 - Int32
 
- Attributes
 
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
GlGetActiveUniformBlockName(Int32, Int32, Buffer, Buffer)
[Android.Runtime.Register("glGetActiveUniformBlockName", "(IILjava/nio/Buffer;Ljava/nio/Buffer;)V", "")]
public static void GlGetActiveUniformBlockName(int program, int uniformBlockIndex, Java.Nio.Buffer? length, Java.Nio.Buffer? uniformBlockName);
	[<Android.Runtime.Register("glGetActiveUniformBlockName", "(IILjava/nio/Buffer;Ljava/nio/Buffer;)V", "")>]
static member GlGetActiveUniformBlockName : int * int * Java.Nio.Buffer * Java.Nio.Buffer -> unit
	Parameters
- program
 - Int32
 
- uniformBlockIndex
 - Int32
 
- length
 - Buffer
 
- uniformBlockName
 - Buffer
 
- Attributes
 
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
GlGetActiveUniformBlockName(Int32, Int32)
[Android.Runtime.Register("glGetActiveUniformBlockName", "(II)Ljava/lang/String;", "")]
public static string? GlGetActiveUniformBlockName(int program, int uniformBlockIndex);
	[<Android.Runtime.Register("glGetActiveUniformBlockName", "(II)Ljava/lang/String;", "")>]
static member GlGetActiveUniformBlockName : int * int -> string
	Parameters
- program
 - Int32
 
- uniformBlockIndex
 - Int32
 
Returns
- Attributes
 
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.