Vector4 Constructors
Definition
Important
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Creates a new instance of the Vector4 structure.
Overloads
| Vector4(ReadOnlySpan<Single>) | 
						 Constructs a vector from the given ReadOnlySpan<T>. The span must contain at least 4 elements.  | 
        	
| Vector4(Single) | 
						 Creates a new Vector4 object whose four elements have the same value.  | 
        	
| Vector4(Vector3, Single) | 
						 Constructs a new Vector4 object from the specified Vector3 object and a W component.  | 
        	
| Vector4(Vector2, Single, Single) | 
						 Creates a new Vector4 object from the specified Vector2 object and a Z and a W component.  | 
        	
| Vector4(Single, Single, Single, Single) | 
						 Creates a vector whose elements have the specified values.  | 
        	
Vector4(ReadOnlySpan<Single>)
- Source:
 - Vector4.cs
 
- Source:
 - Vector4.cs
 
- Source:
 - Vector4.cs
 
- Source:
 - Vector4.cs
 
Constructs a vector from the given ReadOnlySpan<T>. The span must contain at least 4 elements.
public:
 Vector4(ReadOnlySpan<float> values);
	public Vector4(ReadOnlySpan<float> values);
	new System.Numerics.Vector4 : ReadOnlySpan<single> -> System.Numerics.Vector4
	Public Sub New (values As ReadOnlySpan(Of Single))
	Parameters
- values
 - ReadOnlySpan<Single>
 
The span of elements to assign to the vector.
Applies to
Vector4(Single)
- Source:
 - Vector4.cs
 
- Source:
 - Vector4.cs
 
- Source:
 - Vector4.cs
 
- Source:
 - Vector4.cs
 
Creates a new Vector4 object whose four elements have the same value.
public:
 Vector4(float value);
	public Vector4(float value);
	new System.Numerics.Vector4 : single -> System.Numerics.Vector4
	Public Sub New (value As Single)
	Parameters
- value
 - Single
 
The value to assign to all four elements.
Applies to
Vector4(Vector3, Single)
- Source:
 - Vector4.cs
 
- Source:
 - Vector4.cs
 
- Source:
 - Vector4.cs
 
- Source:
 - Vector4.cs
 
public:
 Vector4(System::Numerics::Vector3 value, float w);
	public Vector4(System.Numerics.Vector3 value, float w);
	new System.Numerics.Vector4 : System.Numerics.Vector3 * single -> System.Numerics.Vector4
	Public Sub New (value As Vector3, w As Single)
	Parameters
- value
 - Vector3
 
The vector to use for the X, Y, and Z components.
- w
 - Single
 
The W component.
Applies to
Vector4(Vector2, Single, Single)
- Source:
 - Vector4.cs
 
- Source:
 - Vector4.cs
 
- Source:
 - Vector4.cs
 
- Source:
 - Vector4.cs
 
public:
 Vector4(System::Numerics::Vector2 value, float z, float w);
	public Vector4(System.Numerics.Vector2 value, float z, float w);
	new System.Numerics.Vector4 : System.Numerics.Vector2 * single * single -> System.Numerics.Vector4
	Public Sub New (value As Vector2, z As Single, w As Single)
	Parameters
- value
 - Vector2
 
The vector to use for the X and Y components.
- z
 - Single
 
The Z component.
- w
 - Single
 
The W component.
Applies to
Vector4(Single, Single, Single, Single)
- Source:
 - Vector4.cs
 
- Source:
 - Vector4.cs
 
- Source:
 - Vector4.cs
 
- Source:
 - Vector4.cs
 
Creates a vector whose elements have the specified values.
public:
 Vector4(float x, float y, float z, float w);
	public Vector4(float x, float y, float z, float w);
	new System.Numerics.Vector4 : single * single * single * single -> System.Numerics.Vector4
	Public Sub New (x As Single, y As Single, z As Single, w As Single)