Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
A 4D vector for storing unsigned, normalized integer values as 10 bit unsigned x-, y-, and z-components and a 2-bit unsigned w-component.
For a list of more functionality such as constructors and operators that are available
using XMUDECN4 when you are programming in C++, see XMUDECN4 Extensions.
Syntax
struct XMUDECN4 {
union {
struct {
uint32_t x : 10;
uint32_t y : 10;
uint32_t z : 10;
uint32_t w : 2;
};
uint32_t v;
};
void XMUDECN4();
void XMUDECN4(
const XMUDECN4 & unnamedParam1
);
XMUDECN4 & operator=(
const XMUDECN4 & unnamedParam1
);
void XMUDECN4(
XMUDECN4 && unnamedParam1
);
XMUDECN4 & operator=(
XMUDECN4 && unnamedParam1
);
void XMUDECN4(
uint32_t Packed
) noexcept;
void XMUDECN4(
float _x,
float _y,
float _z,
float _w
) noexcept;
void XMUDECN4(
const float *pArray
) noexcept;
void operator uint32_t() noexcept;
XMUDECN4 & operator=(
uint32_t Packed
) noexcept;
};
Members
x
Unsigned integer value in the range [0, 1023] describing the x-coordinate of the vector.
y
Unsigned integer value in the range [0, 1023] describing the y-coordinate of the vector.
z
Unsigned integer value in the range [0, 1023] describing the z-coordinate of the vector.
w
Unsigned integer value in the range [0, 3] describing the w-coordinate of the vector.
v
Unsigned 32-bit integer representing the 4D vector.
Default constructor for XMUDECN4.
Default constructor for XMUDECN4 .
void XMUDECN4( const XMUDECN4 & unnamedParam1)
A constructor for XMUDECN4.
A constructor for XMUDECN4 .
XMUDECN4 & operator=( const XMUDECN4 & unnamedParam1)
void XMUDECN4( XMUDECN4 && unnamedParam1)
A constructor for XMUDECN4.
A constructor for XMUDECN4 .
XMUDECN4 & operator=( XMUDECN4 && unnamedParam1)
Assigns the vector component data from one instance of XMUDECN4 to the current instance of XMUDECN4.
This operator assigns the vector component data from one instance of XMUDECN4 to the current instance of XMUDECN4.
void XMUDECN4( uint32_t Packed) noexcept
Initializes a new instance of XMUDECN4 from a uint32_t variable containing
component data in a packed format.
This constructor initializes a new instance of XMUDECN4 from a
uint32_t variable containing component data in a packed format.
void XMUDECN4( float _x, float _y, float _z, float _w) noexcept
This constructor initializes a new instance of XMUDECN4 from four
normalized float arguments.
void XMUDECN4( const float *pArray) noexcept
Initializes a new instance of XMUDECN4 from a four element float array argument.
This constructor initializes a new instance of XMUDECN4 from a four element float array argument.
void operator uint32_t() noexcept
Returns an instance of uint32_t containing the components of the XMUDECN4 instance in a packed format.
Returns an instance of uint32_t containing the components of the XMUDECN4 instance in a packed format.
XMUDECN4 & operator=( uint32_t Packed) noexcept
Assigns the vector component data packed in an instance of uint32_t to the current
instance of XMUDECN4.
This operator assigns the vector component data packed in an instance of uint32_t to
the current instance of XMUDECN4.
Remarks
Those XMUDECN4 constructors using floating point arguments require normalized input,
which must be in the range of [0.-1.0]. During instantiation, the inputs specifying the x-, y-,
and z-components are multiplied by 1023.0f, and the w-component are multiplied by 3.0f.
The results are rounded, and then assigned to the appropriate members of XMUDECN4.
You can use XMUDECN4 to load instances of XMVECTOR from normalized values
by using XMLoadUDecN4, which divides the x-, y-, and
z-components by 1023.0f, divides the w-component by 3.0f, rounds the result, and then assigns
the components to an XMVECTOR instance.
XMVECTOR instances containing normalized values can be stored into XMUDECN4 using XMStoreUDecN4, which multiplies the x-, y-, and z-components by
1023.0f, multiplies the w-component by 3.0f, and rounds the result before assigning the values
to the appropriate XMUDECN4 members.
Namespace: Use DirectX::PackedVector
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
| Requirement | Value |
|---|---|
| Header | directxpackedvector.h |