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Describes a 4D vector where each component is a unsigned integer, 8-bits (1 byte) in length.
A 4D vector where each component is a unsigned integer, 8-bits (1 byte) in length.
For a list of additional functionality such as constructors and operators that are available
using XMUBYTE4 when you are programming in C++, see XMUBYTE4 Extensions.
Syntax
struct XMUBYTE4 {
union {
struct {
uint8_t x;
uint8_t y;
uint8_t z;
uint8_t w;
};
uint32_t v;
};
void XMUBYTE4();
void XMUBYTE4(
const XMUBYTE4 & unnamedParam1
);
XMUBYTE4 & operator=(
const XMUBYTE4 & unnamedParam1
);
void XMUBYTE4(
XMUBYTE4 && unnamedParam1
);
XMUBYTE4 & operator=(
XMUBYTE4 && unnamedParam1
);
void XMUBYTE4(
uint8_t _x,
uint8_t _y,
uint8_t _z,
uint8_t _w
) noexcept;
void XMUBYTE4(
uint32_t Packed
) noexcept;
void XMUBYTE4(
const uint8_t *pArray
) noexcept;
void XMUBYTE4(
float _x,
float _y,
float _z,
float _w
) noexcept;
void XMUBYTE4(
const float *pArray
) noexcept;
XMUBYTE4 & operator=(
uint32_t Packed
) noexcept;
};
Members
x
Unsigned 8-bit integer value in the range [0, 255] describing the x-coordinate of the vector.
y
Unsigned 8-bit integer value in the range [0, 255] describing the y-coordinate of the vector.
z
Unsigned 8-bit integer value in the range [0, 255] describing the z-coordinate of the vector.
w
Unsigned 8-bit integer value in the range [0, 255] describing the w-coordinate of the vector.
v
Unsigned 32-bit 8-bit integer representing the 4D vector.
Default constructor for XMUBYTE4.
Default constructor for XMUBYTE4.
void XMUBYTE4( const XMUBYTE4 & unnamedParam1)
Default constructor for XMUBYTE4.
Default constructor for XMUBYTE4.
XMUBYTE4 & operator=( const XMUBYTE4 & unnamedParam1)
Assigns the vector component data from one instance of XMUBYTE4 to the current instance of XMUBYTE4.
This operator assigns the vector component data from one instance of XMUBYTE4 to the current instance of XMUBYTE4.
void XMUBYTE4( XMUBYTE4 && unnamedParam1)
XMUBYTE4 & operator=( XMUBYTE4 && unnamedParam1)
void XMUBYTE4( uint8_t _x, uint8_t _y, uint8_t _z, uint8_t _w) noexcept
Initializes a new instance of XMUBYTE4 from four int8_t arguments.
This constructor initializes a new instance of XMUBYTE4 from four
uint8_t arguments.
void XMUBYTE4( uint32_t Packed) noexcept
Initializes a new instance of XMUBYTE4 from a Uuint32_t variable containing component data in a packed format.
This constructor initializes a new instance of XMUBYTE4 from a Uuint32_t variable containing component data in a packed format.
void XMUBYTE4( const uint8_t *pArray) noexcept
Initializes a new instance of XMUBYTE4 from a four element float array argument.
This constructor initializes a new instance of XMUBYTE4 from a four element float array argument.
void XMUBYTE4( float _x, float _y, float _z, float _w) noexcept
Initializes a new instance of XMUBYTE4 from four float arguments.
This constructor initializes a new instance of XMUBYTE4 from four
float arguments.
void XMUBYTE4( const float *pArray) noexcept
Initializes a new instance of XMUBYTE4 from a four element int8_t array argument.
This constructor initializes a new instance of XMUBYTE4 from a four element int8_t array argument.
XMUBYTE4 & operator=( uint32_t Packed) noexcept
Remarks
XMUBYTE4 can be loaded into instances of XMVECTOR by using
XMLoadUByte4.
Instances of XMVECTOR can be stored into an instance of XMUBYTE4 with XMStoreUByte4.
Namespace: Use DirectX::PackedVector
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
| Requirement | Value |
|---|---|
| Header | directxpackedvector.h |