Animation.WithConcurrent Method
Definition
Important
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Overloads
| WithConcurrent(Animation, Double, Double) |
Adds |
| WithConcurrent(Action<Double>, Double, Double, Easing, Double, Double) |
Creates a new Animation object with the specified |
WithConcurrent(Animation, Double, Double)
Adds animation to the children of this Animation object and sets the start and end times of animation to beginAt and finishAt, respectively.
public Xamarin.Forms.Animation WithConcurrent(Xamarin.Forms.Animation animation, double beginAt = 0, double finishAt = 1);
member this.WithConcurrent : Xamarin.Forms.Animation * double * double -> Xamarin.Forms.Animation
Parameters
- animation
- Animation
The animation to add.
- beginAt
- System.Double
The fraction into this animation at which the added child animation will begin animating.
- finishAt
- System.Double
The fraction into this animation at which the added child animation will stop animating.
Returns
Applies to
WithConcurrent(Action<Double>, Double, Double, Easing, Double, Double)
public Xamarin.Forms.Animation WithConcurrent(Action<double> callback, double start = 0, double end = 1, Xamarin.Forms.Easing easing = default, double beginAt = 0, double finishAt = 1);
member this.WithConcurrent : Action<double> * double * double * Xamarin.Forms.Easing * double * double -> Xamarin.Forms.Animation
Parameters
- callback
- System.Action<System.Double>
An action that is called with successive animation values.
- start
- System.Double
The fraction into the current animation at which to start the animation.
- end
- System.Double
The fraction into the current animation at which to end the animation.
- easing
- Easing
The easing function to use to transision in, out, or in and out of the animation.
- beginAt
- System.Double
The fraction into this animation at which the added child animation will begin animating.
- finishAt
- System.Double
The fraction into this animation at which the added child animation will stop animating.