IRuntimeSignaler interface 
Duck type of something that provides the expected signalling functionality: A way to verify we can signal, a way to send a signal, and a way to listen for incoming signals
Methods
| off("connected", (client | 
	|
| on("connected", (client | 
	|
| on("signal", (message: IInbound | 
	|
| submit | 
	
Property Details
		clientId
	 
	clientId: undefined | string
				Property Value
undefined | string
connected
connected: boolean
				Property Value
boolean
logger
logger: ITelemetryLogger
				Property Value
ITelemetryLogger
Method Details
		off("connected", (clientId: string) => void)
	 
	function off(event: "connected", listener: (clientId: string) => void): IRuntimeSignaler
				Parameters
- event
 - 
				
"connected"
 
- listener
 - 
				
(clientId: string) => void
 
Returns
		on("connected", (clientId: string) => void)
	 
	function on(event: "connected", listener: (clientId: string) => void): IRuntimeSignaler
				Parameters
- event
 - 
				
"connected"
 
- listener
 - 
				
(clientId: string) => void
 
Returns
		on("signal", (message: IInboundSignalMessage, local: boolean) => void)
	  
	function on(event: "signal", listener: (message: IInboundSignalMessage, local: boolean) => void): IRuntimeSignaler
				Parameters
- event
 - 
				
"signal"
 
- listener
 - 
				
(message: IInboundSignalMessage, local: boolean) => void
 
Returns
		submitSignal(string, any)
	 
	function submitSignal(type: string, content: any)
				Parameters
- type
 - 
				
string
 
- content
 - 
				
any