Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Retrieve a view of the input reading that describes the state of sensors on the device.
Syntax
bool GetSensorsState(
GameInputSensorsState* state
);
Parameters
state _Out_
Type: GameInputSensorsState*
Interpretation of the input as a set of sensors.
Return value
Type: bool
Returns true on successful interpretation of sensor input. Returns false when attempting to read an input that is not recognized as sensor input.
Remarks
Call the IGameInputReading::GetInputKind method to see which Get*State functions will return a valid interpretation for some IGameInputReading. Each Get*State function has a corresponding entry in the IGameInputReading::GetInputKind enum. If you attempt to call a Get*State function where the corresponding IGameInputReading::GetInputKind flag is not set, the function will return with default at rest values as well as a false return value.
Requirements
Header: GameInput.h
Library: gameinput.lib
Supported platforms: Windows
See also
Input API Overview IGameInputReading GameInputSensorsState GameInputSensorsInfo GameInputSensorsKind