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GameInputSensorsKind (v2)

Enumeration of valid GameInput sensor types.

Syntax

enum GameInputSensorsKind
{
    GameInputSensorsNone            = 0x00000000,
    GameInputSensorsAccelerometer   = 0x00000001,
    GameInputSensorsGyrometer       = 0x00000002,
    GameInputSensorsCompass         = 0x00000004,
    GameInputSensorsOrientation     = 0x00000008
};

Constants

Constant Description
GameInputSensorsNone Indicates no sensors.
GameInputSensorsAccelerometer Indicates the presence of accelerometer data, which represents linear acceleration
(including gravity) in g-force with respect to the x, y, and z axes.
GameInputSensorsGyrometer Indicates the presence of gyrometer data, which represents angular velocity in radians
per second with respect to the x, y, and z axes.
GameInputSensorsCompass Indicates the presence of compass data, which represents a heading in degrees with
respect to magnetic north.
GameInputSensorsOrientation Indicates the presence of orientation data, in the form of a quaternion describing the
device's orientation in space.

Remarks

These flag values are used in the GameInputSensorsInfo structure (to determine which sensors are present).

Requirements

Header: GameInput.h

Supported platforms: Windows

See also

Input API Overview GameInput GameInputSensorsInfo GameInputDeviceInfo GameInputSensorsState