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GameInputSensorAccuracy (v2)

Enumerates levels of accuracy for sensors.

Syntax

enum GameInputSensorAccuracy
{
    GameInputSensorAccuracyUnknown      = 0x00000000,
    GameInputSensorAccuracyUnreliable   = 0x00000001,
    GameInputSensorAccuracyApproximate  = 0x00000002,
    GameInputSensorAccuracyHigh         = 0x00000003
};

Constants

Constant Description
GameInputSensorAccuracyUnknown The accuracy is currently not available.
GameInputSensorAccuracyUnreliable The actual and reported values have a high degree of inaccuracy.
GameInputSensorAccuracyApproximate The actual and reported values differ but may be accurate enough for some
application.
GameInputSensorAccuracyHigh The actual and reported values are accurate.

Remarks

Determine the degree of accuracy that is required for your application's needs. To improve accuracy, ask the user to calibrate their compass by moving the device in a figure-8 pattern. We suggest doing this no more than every 10 minutes.

These values are used in the GameInputSensorsState structure as part of the GameInputSensorsCompass group.

For more information about getting device readings, see GameInput readings.

Requirements

Header: GameInput.h

Supported platforms: Windows

See also

Overview of GameInput GameInput Windows.Devices.Sensors MagnetometerAccuracy