WindowsFormsComponentEditor.EditComponent Method     
Definition
Important
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Creates an editor window that allows the user to edit the specified component.
Overloads
| EditComponent(ITypeDescriptorContext, Object) | 
						 Creates an editor window that allows the user to edit the specified component, using the specified context information.  | 
        	
| EditComponent(Object, IWin32Window) | 
						 Creates an editor window that allows the user to edit the specified component, using the specified window that owns the component.  | 
        	
| EditComponent(ITypeDescriptorContext, Object, IWin32Window) | 
						 Creates an editor window that allows the user to edit the specified component.  | 
        	
EditComponent(ITypeDescriptorContext, Object)
Creates an editor window that allows the user to edit the specified component, using the specified context information.
public:
 override bool EditComponent(System::ComponentModel::ITypeDescriptorContext ^ context, System::Object ^ component);
	public override bool EditComponent(System.ComponentModel.ITypeDescriptorContext context, object component);
	public override bool EditComponent(System.ComponentModel.ITypeDescriptorContext? context, object component);
	override this.EditComponent : System.ComponentModel.ITypeDescriptorContext * obj -> bool
	Public Overrides Function EditComponent (context As ITypeDescriptorContext, component As Object) As Boolean
	Parameters
- context
 - ITypeDescriptorContext
 
An ITypeDescriptorContext that can be used to gain additional context information.
- component
 - Object
 
The component to edit.
Returns
true if the component was changed during editing; otherwise, false.
Applies to
EditComponent(Object, IWin32Window)
Creates an editor window that allows the user to edit the specified component, using the specified window that owns the component.
public:
 bool EditComponent(System::Object ^ component, System::Windows::Forms::IWin32Window ^ owner);
	public bool EditComponent(object component, System.Windows.Forms.IWin32Window owner);
	public bool EditComponent(object component, System.Windows.Forms.IWin32Window? owner);
	override this.EditComponent : obj * System.Windows.Forms.IWin32Window -> bool
	Public Function EditComponent (component As Object, owner As IWin32Window) As Boolean
	Parameters
- component
 - Object
 
The component to edit.
- owner
 - IWin32Window
 
An IWin32Window that the component belongs to.
Returns
true if the component was changed during editing; otherwise, false.
Applies to
EditComponent(ITypeDescriptorContext, Object, IWin32Window)
Creates an editor window that allows the user to edit the specified component.
public:
 virtual bool EditComponent(System::ComponentModel::ITypeDescriptorContext ^ context, System::Object ^ component, System::Windows::Forms::IWin32Window ^ owner);
	public virtual bool EditComponent(System.ComponentModel.ITypeDescriptorContext context, object component, System.Windows.Forms.IWin32Window owner);
	public virtual bool EditComponent(System.ComponentModel.ITypeDescriptorContext? context, object component, System.Windows.Forms.IWin32Window? owner);
	override this.EditComponent : System.ComponentModel.ITypeDescriptorContext * obj * System.Windows.Forms.IWin32Window -> bool
	Public Overridable Function EditComponent (context As ITypeDescriptorContext, component As Object, owner As IWin32Window) As Boolean
	Parameters
- context
 - ITypeDescriptorContext
 
An ITypeDescriptorContext that can be used to gain additional context information.
- component
 - Object
 
The component to edit.
- owner
 - IWin32Window
 
An IWin32Window that the component belongs to.
Returns
true if the component was changed during editing; otherwise, false.