DataObject.SetAudio Method   
Definition
Important
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Adds data to the data object in the WaveAudio format.
Overloads
| SetAudio(Byte[]) | Adds a Byte array to the data object in the WaveAudio format after converting it to a Stream. | 
| SetAudio(Stream) | 
SetAudio(Byte[])
- Source:
- DataObject.cs
- Source:
- DataObject.cs
- Source:
- DataObject.cs
public:
 virtual void SetAudio(cli::array <System::Byte> ^ audioBytes);public virtual void SetAudio(byte[] audioBytes);abstract member SetAudio : byte[] -> unit
override this.SetAudio : byte[] -> unitPublic Overridable Sub SetAudio (audioBytes As Byte())Parameters
Exceptions
audioBytes is null.
Remarks
To retrieve audio data from the data object, first use the ContainsAudio method to determine whether the data object contains audio data before retrieving it with the GetAudioStream method.
See also
Applies to
SetAudio(Stream)
- Source:
- DataObject.cs
- Source:
- DataObject.cs
- Source:
- DataObject.cs
public:
 virtual void SetAudio(System::IO::Stream ^ audioStream);public virtual void SetAudio(System.IO.Stream audioStream);abstract member SetAudio : System.IO.Stream -> unit
override this.SetAudio : System.IO.Stream -> unitPublic Overridable Sub SetAudio (audioStream As Stream)Parameters
Exceptions
audioStream is null.
Remarks
To retrieve audio data from the data object, first use the ContainsAudio method to determine whether the data object contains audio data before retrieving it with the GetAudioStream method.