SynchronizedInputPattern Class  
Definition
Important
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Represents objects that support synchronized input events.
public ref class SynchronizedInputPattern : System::Windows::Automation::BasePattern
	public class SynchronizedInputPattern : System.Windows.Automation.BasePattern
	type SynchronizedInputPattern = class
    inherit BasePattern
	Public Class SynchronizedInputPattern
Inherits BasePattern
		- Inheritance
 
Fields
| InputDiscardedEvent | 
		 Identifies the event raised when WPF discards input.  | 
        	
| InputReachedOtherElementEvent | 
		 Identifies the event raised when the input was received by an element other than the one currently listening for the input.  | 
        	
| InputReachedTargetEvent | 
		 Identifies the event raised when the input was received by the element currently listening for the input.  | 
        	
| Pattern | 
		 Identifies the SynchronizedInputPattern control pattern.  | 
        	
Methods
| Cancel() | 
		 Stops listening for input.  | 
        	
| Equals(Object) | 
		 Determines whether the specified object is equal to the current object. (Inherited from Object) | 
        	
| GetHashCode() | 
		 Serves as the default hash function. (Inherited from Object) | 
        	
| GetType() | 
		 Gets the Type of the current instance. (Inherited from Object) | 
        	
| MemberwiseClone() | 
		 Creates a shallow copy of the current Object. (Inherited from Object) | 
        	
| StartListening(SynchronizedInputType) | 
		 Designates that the provider start listening for input of the specified type.  | 
        	
| ToString() | 
		 Returns a string that represents the current object. (Inherited from Object) |