Sve2.MultiplyAddRotateComplexBySelectedScalar Method
Definition
Important
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Overloads
| MultiplyAddRotateComplexBySelectedScalar(Vector<Int16>, Vector<Int16>, Vector<Int16>, Byte, Byte) |
svint16_t svcmla_lane[_s16](svint16_t op1, svint16_t op2, svint16_t op3, uint64_t imm_index, uint64_t imm_rotation) CMLA Ztied1.H, Zop2.H, Zop3.H[imm_index], #imm_rotation |
| MultiplyAddRotateComplexBySelectedScalar(Vector<Int32>, Vector<Int32>, Vector<Int32>, Byte, Byte) |
svint32_t svcmla_lane[_s32](svint32_t op1, svint32_t op2, svint32_t op3, uint64_t imm_index, uint64_t imm_rotation) CMLA Ztied1.S, Zop2.S, Zop3.S[imm_index], #imm_rotation |
| MultiplyAddRotateComplexBySelectedScalar(Vector<UInt16>, Vector<UInt16>, Vector<UInt16>, Byte, Byte) |
svuint16_t svcmla_lane[_u16](svuint16_t op1, svuint16_t op2, svuint16_t op3, uint64_t imm_index, uint64_t imm_rotation) CMLA Ztied1.H, Zop2.H, Zop3.H[imm_index], #imm_rotation |
| MultiplyAddRotateComplexBySelectedScalar(Vector<UInt32>, Vector<UInt32>, Vector<UInt32>, Byte, Byte) |
svuint32_t svcmla_lane[_u32](svuint32_t op1, svuint32_t op2, svuint32_t op3, uint64_t imm_index, uint64_t imm_rotation) CMLA Ztied1.S, Zop2.S, Zop3.S[imm_index], #imm_rotation |
MultiplyAddRotateComplexBySelectedScalar(Vector<Int16>, Vector<Int16>, Vector<Int16>, Byte, Byte)
svint16_t svcmla_lane[_s16](svint16_t op1, svint16_t op2, svint16_t op3, uint64_t imm_index, uint64_t imm_rotation) CMLA Ztied1.H, Zop2.H, Zop3.H[imm_index], #imm_rotation
public:
static System::Numerics::Vector<short> MultiplyAddRotateComplexBySelectedScalar(System::Numerics::Vector<short> addend, System::Numerics::Vector<short> left, System::Numerics::Vector<short> right, System::Byte rightIndex, System::Byte rotation);
public static System.Numerics.Vector<short> MultiplyAddRotateComplexBySelectedScalar(System.Numerics.Vector<short> addend, System.Numerics.Vector<short> left, System.Numerics.Vector<short> right, byte rightIndex, byte rotation);
static member MultiplyAddRotateComplexBySelectedScalar : System.Numerics.Vector<int16> * System.Numerics.Vector<int16> * System.Numerics.Vector<int16> * byte * byte -> System.Numerics.Vector<int16>
Public Shared Function MultiplyAddRotateComplexBySelectedScalar (addend As Vector(Of Short), left As Vector(Of Short), right As Vector(Of Short), rightIndex As Byte, rotation As Byte) As Vector(Of Short)
Parameters
- rightIndex
- Byte
- rotation
- Byte
Returns
Applies to
MultiplyAddRotateComplexBySelectedScalar(Vector<Int32>, Vector<Int32>, Vector<Int32>, Byte, Byte)
svint32_t svcmla_lane[_s32](svint32_t op1, svint32_t op2, svint32_t op3, uint64_t imm_index, uint64_t imm_rotation) CMLA Ztied1.S, Zop2.S, Zop3.S[imm_index], #imm_rotation
public:
static System::Numerics::Vector<int> MultiplyAddRotateComplexBySelectedScalar(System::Numerics::Vector<int> addend, System::Numerics::Vector<int> left, System::Numerics::Vector<int> right, System::Byte rightIndex, System::Byte rotation);
public static System.Numerics.Vector<int> MultiplyAddRotateComplexBySelectedScalar(System.Numerics.Vector<int> addend, System.Numerics.Vector<int> left, System.Numerics.Vector<int> right, byte rightIndex, byte rotation);
static member MultiplyAddRotateComplexBySelectedScalar : System.Numerics.Vector<int> * System.Numerics.Vector<int> * System.Numerics.Vector<int> * byte * byte -> System.Numerics.Vector<int>
Public Shared Function MultiplyAddRotateComplexBySelectedScalar (addend As Vector(Of Integer), left As Vector(Of Integer), right As Vector(Of Integer), rightIndex As Byte, rotation As Byte) As Vector(Of Integer)
Parameters
- rightIndex
- Byte
- rotation
- Byte
Returns
Applies to
MultiplyAddRotateComplexBySelectedScalar(Vector<UInt16>, Vector<UInt16>, Vector<UInt16>, Byte, Byte)
svuint16_t svcmla_lane[_u16](svuint16_t op1, svuint16_t op2, svuint16_t op3, uint64_t imm_index, uint64_t imm_rotation) CMLA Ztied1.H, Zop2.H, Zop3.H[imm_index], #imm_rotation
public:
static System::Numerics::Vector<System::UInt16> MultiplyAddRotateComplexBySelectedScalar(System::Numerics::Vector<System::UInt16> addend, System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right, System::Byte rightIndex, System::Byte rotation);
public static System.Numerics.Vector<ushort> MultiplyAddRotateComplexBySelectedScalar(System.Numerics.Vector<ushort> addend, System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right, byte rightIndex, byte rotation);
static member MultiplyAddRotateComplexBySelectedScalar : System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> * byte * byte -> System.Numerics.Vector<uint16>
Public Shared Function MultiplyAddRotateComplexBySelectedScalar (addend As Vector(Of UShort), left As Vector(Of UShort), right As Vector(Of UShort), rightIndex As Byte, rotation As Byte) As Vector(Of UShort)
Parameters
- rightIndex
- Byte
- rotation
- Byte
Returns
Applies to
MultiplyAddRotateComplexBySelectedScalar(Vector<UInt32>, Vector<UInt32>, Vector<UInt32>, Byte, Byte)
svuint32_t svcmla_lane[_u32](svuint32_t op1, svuint32_t op2, svuint32_t op3, uint64_t imm_index, uint64_t imm_rotation) CMLA Ztied1.S, Zop2.S, Zop3.S[imm_index], #imm_rotation
public:
static System::Numerics::Vector<System::UInt32> MultiplyAddRotateComplexBySelectedScalar(System::Numerics::Vector<System::UInt32> addend, System::Numerics::Vector<System::UInt32> left, System::Numerics::Vector<System::UInt32> right, System::Byte rightIndex, System::Byte rotation);
public static System.Numerics.Vector<uint> MultiplyAddRotateComplexBySelectedScalar(System.Numerics.Vector<uint> addend, System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right, byte rightIndex, byte rotation);
static member MultiplyAddRotateComplexBySelectedScalar : System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> * byte * byte -> System.Numerics.Vector<uint32>
Public Shared Function MultiplyAddRotateComplexBySelectedScalar (addend As Vector(Of UInteger), left As Vector(Of UInteger), right As Vector(Of UInteger), rightIndex As Byte, rotation As Byte) As Vector(Of UInteger)
Parameters
- rightIndex
- Byte
- rotation
- Byte