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Sve2.AddSaturateWithSignedAddend Method

Definition

Overloads

AddSaturateWithSignedAddend(Vector<UInt64>, Vector<Int64>)

svuint64_t svsqadd[_u64]_m(svbool_t pg, svuint64_t op1, svint64_t op2) svuint64_t svsqadd[_u64]_x(svbool_t pg, svuint64_t op1, svint64_t op2) svuint64_t svsqadd[_u64]_z(svbool_t pg, svuint64_t op1, svint64_t op2) USQADD Ztied1.D, Pg/M, Ztied1.D, Zop2.D USQADD Ztied1.D, Pg/M, Ztied1.D, Zop2.D

AddSaturateWithSignedAddend(Vector<UInt32>, Vector<Int32>)

svuint32_t svsqadd[_u32]_m(svbool_t pg, svuint32_t op1, svint32_t op2) svuint32_t svsqadd[_u32]_x(svbool_t pg, svuint32_t op1, svint32_t op2) svuint32_t svsqadd[_u32]_z(svbool_t pg, svuint32_t op1, svint32_t op2) USQADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S USQADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S

AddSaturateWithSignedAddend(Vector<Byte>, Vector<SByte>)

svuint8_t svsqadd[_u8]_m(svbool_t pg, svuint8_t op1, svint8_t op2) svuint8_t svsqadd[_u8]_x(svbool_t pg, svuint8_t op1, svint8_t op2) svuint8_t svsqadd[_u8]_z(svbool_t pg, svuint8_t op1, svint8_t op2) USQADD Ztied1.B, Pg/M, Ztied1.B, Zop2.B USQADD Ztied1.B, Pg/M, Ztied1.B, Zop2.B

AddSaturateWithSignedAddend(Vector<UInt16>, Vector<Int16>)

svuint16_t svsqadd[_u16]_m(svbool_t pg, svuint16_t op1, svint16_t op2) svuint16_t svsqadd[_u16]_x(svbool_t pg, svuint16_t op1, svint16_t op2) svuint16_t svsqadd[_u16]_z(svbool_t pg, svuint16_t op1, svint16_t op2) USQADD Ztied1.H, Pg/M, Ztied1.H, Zop2.H USQADD Ztied1.H, Pg/M, Ztied1.H, Zop2.H

AddSaturateWithSignedAddend(Vector<UInt64>, Vector<Int64>)

svuint64_t svsqadd[_u64]_m(svbool_t pg, svuint64_t op1, svint64_t op2) svuint64_t svsqadd[_u64]_x(svbool_t pg, svuint64_t op1, svint64_t op2) svuint64_t svsqadd[_u64]_z(svbool_t pg, svuint64_t op1, svint64_t op2) USQADD Ztied1.D, Pg/M, Ztied1.D, Zop2.D USQADD Ztied1.D, Pg/M, Ztied1.D, Zop2.D

public:
 static System::Numerics::Vector<System::UInt64> AddSaturateWithSignedAddend(System::Numerics::Vector<System::UInt64> left, System::Numerics::Vector<long> right);
public static System.Numerics.Vector<ulong> AddSaturateWithSignedAddend(System.Numerics.Vector<ulong> left, System.Numerics.Vector<long> right);
static member AddSaturateWithSignedAddend : System.Numerics.Vector<uint64> * System.Numerics.Vector<int64> -> System.Numerics.Vector<uint64>
Public Shared Function AddSaturateWithSignedAddend (left As Vector(Of ULong), right As Vector(Of Long)) As Vector(Of ULong)

Parameters

left
Vector<UInt64>
right
Vector<Int64>

Returns

Applies to

AddSaturateWithSignedAddend(Vector<UInt32>, Vector<Int32>)

svuint32_t svsqadd[_u32]_m(svbool_t pg, svuint32_t op1, svint32_t op2) svuint32_t svsqadd[_u32]_x(svbool_t pg, svuint32_t op1, svint32_t op2) svuint32_t svsqadd[_u32]_z(svbool_t pg, svuint32_t op1, svint32_t op2) USQADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S USQADD Ztied1.S, Pg/M, Ztied1.S, Zop2.S

public:
 static System::Numerics::Vector<System::UInt32> AddSaturateWithSignedAddend(System::Numerics::Vector<System::UInt32> left, System::Numerics::Vector<int> right);
public static System.Numerics.Vector<uint> AddSaturateWithSignedAddend(System.Numerics.Vector<uint> left, System.Numerics.Vector<int> right);
static member AddSaturateWithSignedAddend : System.Numerics.Vector<uint32> * System.Numerics.Vector<int> -> System.Numerics.Vector<uint32>
Public Shared Function AddSaturateWithSignedAddend (left As Vector(Of UInteger), right As Vector(Of Integer)) As Vector(Of UInteger)

Parameters

left
Vector<UInt32>
right
Vector<Int32>

Returns

Applies to

AddSaturateWithSignedAddend(Vector<Byte>, Vector<SByte>)

svuint8_t svsqadd[_u8]_m(svbool_t pg, svuint8_t op1, svint8_t op2) svuint8_t svsqadd[_u8]_x(svbool_t pg, svuint8_t op1, svint8_t op2) svuint8_t svsqadd[_u8]_z(svbool_t pg, svuint8_t op1, svint8_t op2) USQADD Ztied1.B, Pg/M, Ztied1.B, Zop2.B USQADD Ztied1.B, Pg/M, Ztied1.B, Zop2.B

public:
 static System::Numerics::Vector<System::Byte> AddSaturateWithSignedAddend(System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::SByte> right);
public static System.Numerics.Vector<byte> AddSaturateWithSignedAddend(System.Numerics.Vector<byte> left, System.Numerics.Vector<sbyte> right);
static member AddSaturateWithSignedAddend : System.Numerics.Vector<byte> * System.Numerics.Vector<sbyte> -> System.Numerics.Vector<byte>
Public Shared Function AddSaturateWithSignedAddend (left As Vector(Of Byte), right As Vector(Of SByte)) As Vector(Of Byte)

Parameters

left
Vector<Byte>
right
Vector<SByte>

Returns

Applies to

AddSaturateWithSignedAddend(Vector<UInt16>, Vector<Int16>)

svuint16_t svsqadd[_u16]_m(svbool_t pg, svuint16_t op1, svint16_t op2) svuint16_t svsqadd[_u16]_x(svbool_t pg, svuint16_t op1, svint16_t op2) svuint16_t svsqadd[_u16]_z(svbool_t pg, svuint16_t op1, svint16_t op2) USQADD Ztied1.H, Pg/M, Ztied1.H, Zop2.H USQADD Ztied1.H, Pg/M, Ztied1.H, Zop2.H

public:
 static System::Numerics::Vector<System::UInt16> AddSaturateWithSignedAddend(System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<short> right);
public static System.Numerics.Vector<ushort> AddSaturateWithSignedAddend(System.Numerics.Vector<ushort> left, System.Numerics.Vector<short> right);
static member AddSaturateWithSignedAddend : System.Numerics.Vector<uint16> * System.Numerics.Vector<int16> -> System.Numerics.Vector<uint16>
Public Shared Function AddSaturateWithSignedAddend (left As Vector(Of UShort), right As Vector(Of Short)) As Vector(Of UShort)

Parameters

left
Vector<UInt16>
right
Vector<Int16>

Returns

Applies to