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Sve.LoadVectorInt32NonFaultingSignExtendToUInt64 Method

Definition

Overloads

LoadVectorInt32NonFaultingSignExtendToUInt64(Vector<UInt64>, Int32*)

svuint64_t svldnf1sw_u64(svbool_t pg, const int32_t *base)

LDNF1SW Zresult.D, Pg/Z, [Xbase, #0, MUL VL]

LoadVectorInt32NonFaultingSignExtendToUInt64(Int32*)

svuint64_t svldnf1sw_u64(svbool_t pg, const int32_t *base)

LDNF1SW Zresult.D, Pg/Z, [Xbase, #0, MUL VL]

LoadVectorInt32NonFaultingSignExtendToUInt64(Vector<UInt64>, Int32*)

svuint64_t svldnf1sw_u64(svbool_t pg, const int32_t *base)

LDNF1SW Zresult.D, Pg/Z, [Xbase, #0, MUL VL]

public:
 static System::Numerics::Vector<System::UInt64> LoadVectorInt32NonFaultingSignExtendToUInt64(System::Numerics::Vector<System::UInt64> mask, int* address);
public static System.Numerics.Vector<ulong> LoadVectorInt32NonFaultingSignExtendToUInt64(System.Numerics.Vector<ulong> mask, int* address);
static member LoadVectorInt32NonFaultingSignExtendToUInt64 : System.Numerics.Vector<uint64> * nativeptr<int> -> System.Numerics.Vector<uint64>

Parameters

mask
Vector<UInt64>
address
Int32*

Returns

Applies to

LoadVectorInt32NonFaultingSignExtendToUInt64(Int32*)

Source:
Sve.PlatformNotSupported.cs

svuint64_t svldnf1sw_u64(svbool_t pg, const int32_t *base)

LDNF1SW Zresult.D, Pg/Z, [Xbase, #0, MUL VL]

public:
 static System::Numerics::Vector<System::UInt64> LoadVectorInt32NonFaultingSignExtendToUInt64(int* address);
public static System.Numerics.Vector<ulong> LoadVectorInt32NonFaultingSignExtendToUInt64(int* address);
static member LoadVectorInt32NonFaultingSignExtendToUInt64 : nativeptr<int> -> System.Numerics.Vector<uint64>

Parameters

address
Int32*

Returns

Applies to