AnonymousPipeClientStream.TransmissionMode Property     
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets the pipe transmission mode supported by the current pipe.
public:
 virtual property System::IO::Pipes::PipeTransmissionMode TransmissionMode { System::IO::Pipes::PipeTransmissionMode get(); };
	public override System.IO.Pipes.PipeTransmissionMode TransmissionMode { get; }
	public override System.IO.Pipes.PipeTransmissionMode TransmissionMode { [System.Security.SecurityCritical] get; }
	member this.TransmissionMode : System.IO.Pipes.PipeTransmissionMode
	[<get: System.Security.SecurityCritical>]
member this.TransmissionMode : System.IO.Pipes.PipeTransmissionMode
	Public Overrides ReadOnly Property TransmissionMode As PipeTransmissionMode
	Property Value
The PipeTransmissionMode supported by the current pipe.
- Attributes
 
Examples
The following example sends a string from a parent process to a child process by using anonymous pipes. In this example, an AnonymousPipeClientStream object is created in a child process and the TransmissionMode is displayed to the console.
//<snippet01>
using System;
using System.IO;
using System.IO.Pipes;
class PipeClient
{
    static void Main(string[] args)
    {
        if (args.Length > 0)
        {
            using (PipeStream pipeClient =
                new AnonymousPipeClientStream(PipeDirection.In, args[0]))
            {
                Console.WriteLine("[CLIENT] Current TransmissionMode: {0}.",
                   pipeClient.TransmissionMode);
                using (StreamReader sr = new StreamReader(pipeClient))
                {
                    // Display the read text to the console
                    string temp;
                    // Wait for 'sync message' from the server.
                    do
                    {
                        Console.WriteLine("[CLIENT] Wait for sync...");
                        temp = sr.ReadLine();
                    }
                    while (!temp.StartsWith("SYNC"));
                    // Read the server data and echo to the console.
                    while ((temp = sr.ReadLine()) != null)
                    {
                        Console.WriteLine("[CLIENT] Echo: " + temp);
                    }
                }
            }
        }
        Console.Write("[CLIENT] Press Enter to continue...");
        Console.ReadLine();
    }
}
//</snippet01>
'<snippet01>
Imports System.IO
Imports System.IO.Pipes
Class PipeClient
    Shared Sub Main(args() as String)
        If args.Length > 0 Then
            Using pipeClient As New AnonymousPipeClientStream(PipeDirection.In, args(0))
                Console.WriteLine("[CLIENT] Current TransmissionMode: {0}.", _
                   pipeClient.TransmissionMode)
                Using sr As New StreamReader(pipeClient)
                    ' Display the read text to the console
                    Dim temp As String
                    ' Wait for 'sync message' from the server.
                    Do
                        Console.WriteLine("[CLIENT] Wait for sync...")
                        temp = sr.ReadLine()
                    Loop While temp.StartsWith("SYNC") = False
                    ' Read the server data and echo to the console.
                    temp = sr.ReadLine()
                    While Not temp = Nothing
                        Console.WriteLine("[CLIENT] Echo: " + temp)
                        temp = sr.ReadLine()
                    End While
                End Using
            End Using
        End If
        Console.Write("[CLIENT] Press Enter to continue...")
        Console.ReadLine()
    End Sub
End Class
'</snippet01>
	Remarks
Anonymous pipes do not support PipeTransmissionMode.Message read mode. Because the default value of this property is PipeTransmissionMode.Byte, there is never a reason to set this property in your code.