BitVector32.Section.Equals Method  
Definition
Important
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Determines whether two BitVector32.Section objects are the same.
Overloads
| Equals(BitVector32+Section) | Determines whether the specified BitVector32.Section object is the same as the current BitVector32.Section object. | 
| Equals(Object) | Determines whether the specified object is the same as the current BitVector32.Section object. | 
Equals(BitVector32+Section)
- Source:
- BitVector32.cs
- Source:
- BitVector32.cs
- Source:
- BitVector32.cs
- Source:
- BitVector32.cs
Determines whether the specified BitVector32.Section object is the same as the current BitVector32.Section object.
public:
 bool Equals(System::Collections::Specialized::BitVector32::Section obj);public:
 virtual bool Equals(System::Collections::Specialized::BitVector32::Section obj);public bool Equals(System.Collections.Specialized.BitVector32.Section obj);override this.Equals : System.Collections.Specialized.BitVector32.Section -> boolPublic Function Equals (obj As BitVector32.Section) As BooleanParameters
The BitVector32.Section object to compare with the current BitVector32.Section object.
Returns
true if the obj parameter is the same as the current BitVector32.Section object; otherwise false.
Implements
Applies to
Equals(Object)
- Source:
- BitVector32.cs
- Source:
- BitVector32.cs
- Source:
- BitVector32.cs
- Source:
- BitVector32.cs
Determines whether the specified object is the same as the current BitVector32.Section object.
public:
 override bool Equals(System::Object ^ o);public override bool Equals(object o);public override bool Equals(object? o);override this.Equals : obj -> boolPublic Overrides Function Equals (o As Object) As BooleanParameters
- o
- Object
The object to compare with the current BitVector32.Section.
Returns
true if the specified object is the same as the current BitVector32.Section object; otherwise, false.
Remarks
This method overrides Object.Equals.
Two BitVector32.Section instances are considered equal if both sections are of the same length and are in the same location within a BitVector32.