SKAction.FollowPath Method  
Definition
Important
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Overloads
| FollowPath(CGPath, Boolean, Boolean, nfloat) | Creates an action that moves the SKNode on which it is run over the  | 
| FollowPath(CGPath, Boolean, Boolean, Double) | Creates an action that moves the SKNode on which it is run over the  | 
| FollowPath(CGPath, nfloat) | Creates an action that moves the SKNode on which it is run over the  | 
| FollowPath(CGPath, Double) | Creates an action that moves the SKNode on which it is run over the  | 
FollowPath(CGPath, Boolean, Boolean, nfloat)
Creates an action that moves the SKNode on which it is run over the path, with the specified offset, orientation, and speed.
[Foundation.Export("followPath:asOffset:orientToPath:speed:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public static SpriteKit.SKAction FollowPath(CoreGraphics.CGPath path, bool offset, bool orient, nfloat speed);static member FollowPath : CoreGraphics.CGPath * bool * bool * nfloat -> SpriteKit.SKActionParameters
- path
- CGPath
- offset
- Boolean
- orient
- Boolean
- speed
- nfloat
Returns
- Attributes
Applies to
FollowPath(CGPath, Boolean, Boolean, Double)
Creates an action that moves the SKNode on which it is run over the path, with the specified offset and orientation, taking sec seconds.
[Foundation.Export("followPath:asOffset:orientToPath:duration:")]
public static SpriteKit.SKAction FollowPath(CoreGraphics.CGPath path, bool offset, bool orient, double sec);static member FollowPath : CoreGraphics.CGPath * bool * bool * double -> SpriteKit.SKActionParameters
- path
- CGPath
- offset
- Boolean
- orient
- Boolean
- sec
- Double
Returns
- Attributes
Applies to
FollowPath(CGPath, nfloat)
Creates an action that moves the SKNode on which it is run over the path, at the specified speed.
[Foundation.Export("followPath:speed:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public static SpriteKit.SKAction FollowPath(CoreGraphics.CGPath path, nfloat speed);static member FollowPath : CoreGraphics.CGPath * nfloat -> SpriteKit.SKActionParameters
- path
- CGPath
- speed
- nfloat
Returns
- Attributes
Applies to
FollowPath(CGPath, Double)
Creates an action that moves the SKNode on which it is run over the path, taking sec seconds.
[Foundation.Export("followPath:duration:")]
public static SpriteKit.SKAction FollowPath(CoreGraphics.CGPath path, double sec);static member FollowPath : CoreGraphics.CGPath * double -> SpriteKit.SKActionParameters
- path
- CGPath
- sec
- Double
Returns
- Attributes