SCNMatrix4.CreateRotationZ Method 
Definition
Important
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Overloads
| CreateRotationZ(nfloat) | |
| CreateRotationZ(Single) | Creates a matrix that represents a rotation about the Z axis. | 
| CreateRotationZ(nfloat, SCNMatrix4) | |
| CreateRotationZ(Single, SCNMatrix4) | Creates a matrix that represents a rotation about the Z axis, and stores it in  | 
CreateRotationZ(nfloat)
public static SceneKit.SCNMatrix4 CreateRotationZ(nfloat angle);static member CreateRotationZ : nfloat -> SceneKit.SCNMatrix4Parameters
- angle
- nfloat
Returns
Applies to
CreateRotationZ(Single)
Creates a matrix that represents a rotation about the Z axis.
public static SceneKit.SCNMatrix4 CreateRotationZ(float angle);static member CreateRotationZ : single -> SceneKit.SCNMatrix4Parameters
- angle
- Single
Returns
Applies to
CreateRotationZ(nfloat, SCNMatrix4)
public static void CreateRotationZ(nfloat angle, out SceneKit.SCNMatrix4 result);static member CreateRotationZ : nfloat *  -> unitParameters
- angle
- nfloat
- result
- SCNMatrix4
Applies to
CreateRotationZ(Single, SCNMatrix4)
Creates a matrix that represents a rotation about the Z axis, and stores it in result.
public static void CreateRotationZ(float angle, out SceneKit.SCNMatrix4 result);static member CreateRotationZ : single *  -> unitParameters
- angle
- Single
- result
- SCNMatrix4