| Add(Vector3, Vector3, Vector3) | Add two Vectors | 
        	
	| Add(Vector3, Vector3) | 
        	
	| Add(Vector3) | 
				Obsolete.
			 Add the Vector passed as parameter to this instance. | 
        	
	| Add(Vector3) | 
				Obsolete.
			 Add the Vector passed as parameter to this instance. | 
        	
	| BaryCentric(Vector3, Vector3, Vector3, Single, Single, Vector3) | 
        	
	| BaryCentric(Vector3, Vector3, Vector3, Single, Single) | 
        	
	| CalculateAngle(Vector3, Vector3, Single) | 
        	
	| CalculateAngle(Vector3, Vector3) | Calculates the angle (in radians) between two vectors. | 
        	
	| Clamp(Vector3, Vector3, Vector3, Vector3) | Clamp a vector to the given minimum and maximum vectors | 
        	
	| Clamp(Vector3, Vector3, Vector3) | 
        	
	| ComponentMax(Vector3, Vector3, Vector3) | Calculate the component-wise maximum of two vectors | 
        	
	| ComponentMax(Vector3, Vector3) | 
        	
	| ComponentMin(Vector3, Vector3, Vector3) | Calculate the component-wise minimum of two vectors | 
        	
	| ComponentMin(Vector3, Vector3) | 
        	
	| Cross(Vector3, Vector3, Vector3) | Caclulate the cross (vector) product of two vectors | 
        	
	| Cross(Vector3, Vector3) | 
        	
	| Div(Single) | 
				Obsolete.
			 Divide this instance by a scalar. | 
        	
	| Div(Vector3, Single, Vector3) | 
        	
	| Div(Vector3, Single) | 
        	
	| Divide(Vector3, Single, Vector3) | 
        	
	| Divide(Vector3, Single) | 
        	
	| Divide(Vector3, Vector3, Vector3) | 
        	
	| Divide(Vector3, Vector3) | 
        	
	| Dot(Vector3, Vector3, Single) | 
        	
	| Dot(Vector3, Vector3) | Calculate the dot (scalar) product of two vectors | 
        	
	| Equals(Object) | Indicates whether this instance and a specified object are equal. | 
        	
	| Equals(Vector3) | Indicates whether the current vector is equal to another vector. | 
        	
	| GetHashCode() | Returns the hashcode for this instance. | 
        	
	| Lerp(Vector3, Vector3, Single, Vector3) | 
        	
	| Lerp(Vector3, Vector3, Single) | 
        	
	| Max(Vector3, Vector3) | 
        	
	| Min(Vector3, Vector3) | 
        	
	| Mult(Single) | 
				Obsolete.
			 Multiply this instance by a scalar. | 
        	
	| Mult(Vector3, Single, Vector3) | 
        	
	| Mult(Vector3, Single) | 
        	
	| Multiply(Vector3, Single, Vector3) | 
        	
	| Multiply(Vector3, Single) | 
        	
	| Multiply(Vector3, Vector3, Vector3) | 
        	
	| Multiply(Vector3, Vector3) | 
        	
	| Normalize() | Scales the Vector3 to unit length. | 
        	
	| Normalize(Vector3, Vector3) | Scale a vector to unit length | 
        	
	| Normalize(Vector3) | 
        	
	| NormalizeFast() | Scales the Vector3 to approximately unit length. | 
        	
	| NormalizeFast(Vector3, Vector3) | Scale a vector to approximately unit length | 
        	
	| NormalizeFast(Vector3) | 
        	
	| Scale(Single, Single, Single) | 
				Obsolete.
			 Scales the current Vector3 by the given amounts. | 
        	
	| Scale(Vector3) | 
				Obsolete.
			 Scales this instance by the given parameter. | 
        	
	| Scale(Vector3) | 
				Obsolete.
			 Scales this instance by the given parameter. | 
        	
	| Sub(Vector3, Vector3, Vector3) | 
				Obsolete.
			 Subtract one Vector from another | 
        	
	| Sub(Vector3, Vector3) | 
        	
	| Sub(Vector3) | 
				Obsolete.
			 Subtract the Vector passed as parameter from this instance. | 
        	
	| Sub(Vector3) | 
				Obsolete.
			 Subtract the Vector passed as parameter from this instance. | 
        	
	| Subtract(Vector3, Vector3, Vector3) | 
        	
	| Subtract(Vector3, Vector3) | 
        	
	| ToString() | Returns a System.String that represents the current Vector3. | 
        	
	| Transform(Vector3, Matrix4, Vector3) | 
        	
	| Transform(Vector3, Matrix4, Vector4) | Transform a Vector by the given Matrix | 
        	
	| Transform(Vector3, Matrix4) | 
        	
	| Transform(Vector3, Quaternion, Vector3) | 
        	
	| Transform(Vector3, Quaternion) | 
        	
	| TransformNormal(Vector3, Matrix4, Vector3) | Transform a Normal by the given Matrix | 
        	
	| TransformNormal(Vector3, Matrix4) | 
        	
	| TransformNormalInverse(Vector3, Matrix4, Vector3) | Transform a Normal by the (transpose of the) given Matrix | 
        	
	| TransformNormalInverse(Vector3, Matrix4) | 
        	
	| TransformPerspective(Vector3, Matrix4, Vector3) | Transform a Vector3 by the given Matrix, and project the resulting Vector4 back to a Vector3 | 
        	
	| TransformPerspective(Vector3, Matrix4) | 
        	
	| TransformPosition(Vector3, Matrix4, Vector3) | Transform a Position by the given Matrix | 
        	
	| TransformPosition(Vector3, Matrix4) | 
        	
	| TransformVector(Vector3, Matrix4, Vector3) | Transform a direction vector by the given Matrix
Assumes the matrix has a bottom row of (0,0,0,1), that is the translation part is ignored. | 
        	
	| TransformVector(Vector3, Matrix4) |