ManagerSettings Struct
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Manager settings.
[System.Serializable]
public struct ManagerSettings
[<System.Serializable>]
type ManagerSettings = struct
Public Structure ManagerSettings
- Inheritance
-
ManagerSettings
- Attributes
Fields
| AutoLoad |
Automatically load the WorldLocking state from disk from previous run at startup. |
| AutoMerge |
Automatically trigger a fragment merge whenever the FrozenWorld engine indicates that one would be appropriate. |
| AutoRefreeze |
Automatically trigger a refreeze whenever the FrozenWorld engine indicates that one would be appropriate. |
| AutoSave |
Periodically save the WorldLocking state to disk. |
| Enabled |
Whether the WorldLocking stabilization is active or bypassed (if not Enabled). |
Properties
| UseDefaults |
Ignore set values and use default behavior. When set, will reset all values to defaults. |
Methods
| InitToDefaults() |
Put this into default initialized state. |