RectangleLineDataProvider.GetPointInternal Method      
Definition
Important
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Overloads
| GetPointInternal(Int32) | Get a point based on point index Point index will be pre-clamped | 
| GetPointInternal(Single) | When we get interpolated points we subdivide the square so our sampling has more to work with | 
GetPointInternal(Int32)
Get a point based on point index Point index will be pre-clamped
protected:
 override UnityEngine::Vector3 GetPointInternal(int pointIndex);protected override UnityEngine.Vector3 GetPointInternal(int pointIndex);override this.GetPointInternal : int -> UnityEngine.Vector3Protected Overrides Function GetPointInternal (pointIndex As Integer) As Vector3Parameters
- pointIndex
- Int32
Returns
Applies to
GetPointInternal(Single)
When we get interpolated points we subdivide the square so our sampling has more to work with
protected:
 override UnityEngine::Vector3 GetPointInternal(float normalizedDistance);protected override UnityEngine.Vector3 GetPointInternal(float normalizedDistance);override this.GetPointInternal : single -> UnityEngine.Vector3Protected Overrides Function GetPointInternal (normalizedDistance As Single) As Vector3Parameters
- normalizedDistance
- Single