SimulatedMotionControllerButtonState Struct    
Definition
Important
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Struct storing the states of buttons on the motion controller
public value class SimulatedMotionControllerButtonState : IEquatable<Microsoft::MixedReality::Toolkit::Input::SimulatedMotionControllerButtonState>public struct SimulatedMotionControllerButtonState : IEquatable<Microsoft.MixedReality.Toolkit.Input.SimulatedMotionControllerButtonState>type SimulatedMotionControllerButtonState = structPublic Structure SimulatedMotionControllerButtonState
Implements IEquatable(Of SimulatedMotionControllerButtonState)- Inheritance
- 
				SimulatedMotionControllerButtonState
- Implements
Fields
| IsGrabbing | Whether the motion controller is grabbing (i.e. the grab button is being pressed) | 
| IsPressingMenu | Whether the menu button on the motion controller is being pressed | 
| IsSelecting | Whether the motion controller is selecting (i.e. the trigger button is being pressed) | 
Methods
| Equals(Object) | |
| Equals(SimulatedMotionControllerButtonState) | |
| GetHashCode() | 
Operators
| Equality(SimulatedMotionControllerButtonState, SimulatedMotionControllerButtonState) | |
| Inequality(SimulatedMotionControllerButtonState, SimulatedMotionControllerButtonState) |