MixedRealityPointerEventData.Initialize Method     
Definition
Important
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Overloads
| Initialize(IMixedRealityPointer, Handedness, MixedRealityInputAction, Int32) | Used to initialize/reset the event and populate the data. | 
| Initialize(IMixedRealityPointer, MixedRealityInputAction, Handedness, IMixedRealityInputSource, Int32) | Used to initialize/reset the event and populate the data. | 
Initialize(IMixedRealityPointer, Handedness, MixedRealityInputAction, Int32)
Used to initialize/reset the event and populate the data.
public void Initialize(Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction inputAction, int count = 0);override this.Initialize : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * int -> unitPublic Sub Initialize (pointer As IMixedRealityPointer, handedness As Handedness, inputAction As MixedRealityInputAction, Optional count As Integer = 0)Parameters
- pointer
- IMixedRealityPointer
- handedness
- Handedness
- inputAction
- MixedRealityInputAction
- count
- Int32
Applies to
Initialize(IMixedRealityPointer, MixedRealityInputAction, Handedness, IMixedRealityInputSource, Int32)
Used to initialize/reset the event and populate the data.
public void Initialize(Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction inputAction, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default, int count = 0);override this.Initialize : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * int -> unitPublic Sub Initialize (pointer As IMixedRealityPointer, inputAction As MixedRealityInputAction, Optional handedness As Handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, Optional inputSource As IMixedRealityInputSource = Nothing, Optional count As Integer = 0)Parameters
- pointer
- IMixedRealityPointer
- inputAction
- MixedRealityInputAction
- handedness
- Handedness
- inputSource
- IMixedRealityInputSource
- count
- Int32