IPointerPreferences.GetPointerBehavior Method    
Definition
Important
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Overloads
| GetPointerBehavior(IMixedRealityPointer) | Gets the <seealso cref="T:Microsoft.MixedReality.Toolkit.Input.PointerBehavior"></seealso> for a given pointer | 
| GetPointerBehavior<T>(Handedness, InputSourceType) | Gets the <seealso cref="T:Microsoft.MixedReality.Toolkit.Input.PointerBehavior"></seealso> for a given pointer type, handedness, and input type | 
GetPointerBehavior(IMixedRealityPointer)
Gets the <seealso cref="T:Microsoft.MixedReality.Toolkit.Input.PointerBehavior"></seealso> for a given pointer
public:
 Microsoft::MixedReality::Toolkit::Input::PointerBehavior GetPointerBehavior(Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointer ^ pointer);public Microsoft.MixedReality.Toolkit.Input.PointerBehavior GetPointerBehavior(Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer);abstract member GetPointerBehavior : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer -> Microsoft.MixedReality.Toolkit.Input.PointerBehaviorPublic Function GetPointerBehavior (pointer As IMixedRealityPointer) As PointerBehaviorParameters
- pointer
- IMixedRealityPointer
Returns
Applies to
GetPointerBehavior<T>(Handedness, InputSourceType)
Gets the <seealso cref="T:Microsoft.MixedReality.Toolkit.Input.PointerBehavior"></seealso> for a given pointer type, handedness, and input type
public:
generic <typename T>
 where T : class, Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointer Microsoft::MixedReality::Toolkit::Input::PointerBehavior GetPointerBehavior(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::InputSourceType sourceType);public Microsoft.MixedReality.Toolkit.Input.PointerBehavior GetPointerBehavior<T>(Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.InputSourceType sourceType) where T : class, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer;abstract member GetPointerBehavior : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.InputSourceType -> Microsoft.MixedReality.Toolkit.Input.PointerBehavior (requires 'T : null and 'T :> Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer)Public Function GetPointerBehavior(Of T As {Class, IMixedRealityPointer}) (handedness As Handedness, sourceType As InputSourceType) As PointerBehaviorType Parameters
- T
All pointers that are of this type, or a subclass of this type, will have the given behavior
Parameters
- handedness
- Handedness
Specify Handedness.Any to apply to all handedness, or specify a specific handedness to just disable, right, left.
- sourceType
- InputSourceType
Allows specification of pointer behavior per input source, so that pointers can be disabled for hands but not controllers, and vice versa.