HandJointUtils.FindHand Method    
Definition
Important
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Overloads
| FindHand(Handedness) | Find the first detected hand controller with matching handedness. | 
| FindHand<T>(Handedness) | Find the first detected hand controller of the given type with matching handedness. | 
FindHand(Handedness)
Find the first detected hand controller with matching handedness.
public:
 static Microsoft::MixedReality::Toolkit::Input::IMixedRealityHand ^ FindHand(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness);public static Microsoft.MixedReality.Toolkit.Input.IMixedRealityHand FindHand(Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness);static member FindHand : Microsoft.MixedReality.Toolkit.Utilities.Handedness -> Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandPublic Shared Function FindHand (handedness As Handedness) As IMixedRealityHandParameters
- handedness
- Handedness
Returns
Remarks
The given handedness should be either Handedness.Left or Handedness.Right.
Applies to
FindHand<T>(Handedness)
Find the first detected hand controller of the given type with matching handedness.
public:
generic <typename T>
 where T : class, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHand static T FindHand(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness);public static T FindHand<T>(Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness) where T : class, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHand;static member FindHand : Microsoft.MixedReality.Toolkit.Utilities.Handedness -> 'T (requires 'T : null and 'T :> Microsoft.MixedReality.Toolkit.Input.IMixedRealityHand)Public Shared Function FindHand(Of T As {Class, IMixedRealityHand}) (handedness As Handedness) As TType Parameters
- T
Parameters
- handedness
- Handedness