BaseMixedRealityToolkitConfigurationProfileInspector.DrawBacktrackProfileButton Method          
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
| DrawBacktrackProfileButton(BaseMixedRealityToolkitConfigurationProfileInspector+BackProfileType) | |
| DrawBacktrackProfileButton(String, Object) | Renders a button that will take user back to a specified profile object | 
DrawBacktrackProfileButton(BaseMixedRealityToolkitConfigurationProfileInspector+BackProfileType)
protected bool DrawBacktrackProfileButton(Microsoft.MixedReality.Toolkit.Editor.BaseMixedRealityToolkitConfigurationProfileInspector.BackProfileType returnProfileTarget = Microsoft.MixedReality.Toolkit.Editor.BaseMixedRealityToolkitConfigurationProfileInspector+BackProfileType.Configuration);member this.DrawBacktrackProfileButton : Microsoft.MixedReality.Toolkit.Editor.BaseMixedRealityToolkitConfigurationProfileInspector.BackProfileType -> boolProtected Function DrawBacktrackProfileButton (Optional returnProfileTarget As BaseMixedRealityToolkitConfigurationProfileInspector.BackProfileType = Microsoft.MixedReality.Toolkit.Editor.BaseMixedRealityToolkitConfigurationProfileInspector+BackProfileType.Configuration) As BooleanParameters
- returnProfileTarget
- BaseMixedRealityToolkitConfigurationProfileInspector.BackProfileType
Returns
Applies to
DrawBacktrackProfileButton(String, Object)
Renders a button that will take user back to a specified profile object
protected:
 bool DrawBacktrackProfileButton(System::String ^ message, UnityEngine::Object ^ activeObject);protected bool DrawBacktrackProfileButton(string message, UnityEngine.Object activeObject);member this.DrawBacktrackProfileButton : string * UnityEngine.Object -> boolProtected Function DrawBacktrackProfileButton (message As String, activeObject As Object) As BooleanParameters
- message
- String
- activeObject
- UnityEngine.Object
Returns
True if button was clicked