MPSCnnKernel.EncodeToCommandBuffer Method    
Definition
Important
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Overloads
EncodeToCommandBuffer(IMTLCommandBuffer, MPSImage, MPSState, Boolean)
[Foundation.Export("encodeToCommandBuffer:sourceImage:destinationState:destinationStateIsTemporary:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual MetalPerformanceShaders.MPSImage EncodeToCommandBuffer(Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSImage sourceImage, out MetalPerformanceShaders.MPSState outState, bool isTemporary);abstract member EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage *  * bool -> MetalPerformanceShaders.MPSImage
override this.EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage *  * bool -> MetalPerformanceShaders.MPSImageParameters
- commandBuffer
- IMTLCommandBuffer
- sourceImage
- MPSImage
- outState
- MPSState
- isTemporary
- Boolean
Returns
- Attributes
Applies to
EncodeToCommandBuffer(IMTLCommandBuffer, MPSImage, MPSState, MPSImage)
[Foundation.Export("encodeToCommandBuffer:sourceImage:destinationState:destinationImage:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void EncodeToCommandBuffer(Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSImage sourceImage, MetalPerformanceShaders.MPSState destinationState, MetalPerformanceShaders.MPSImage destinationImage);abstract member EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSState * MetalPerformanceShaders.MPSImage -> unit
override this.EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSState * MetalPerformanceShaders.MPSImage -> unitParameters
- commandBuffer
- IMTLCommandBuffer
- sourceImage
- MPSImage
- destinationState
- MPSState
- destinationImage
- MPSImage
- Attributes
Applies to
EncodeToCommandBuffer(IMTLCommandBuffer, MPSImage, MPSImage)
[Foundation.Export("encodeToCommandBuffer:sourceImage:destinationImage:")]
public virtual void EncodeToCommandBuffer(Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSImage sourceImage, MetalPerformanceShaders.MPSImage destinationImage);abstract member EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage -> unit
override this.EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage -> unitParameters
- commandBuffer
- IMTLCommandBuffer
- sourceImage
- MPSImage
- destinationImage
- MPSImage
- Attributes
Applies to
EncodeToCommandBuffer(IMTLCommandBuffer, MPSImage)
[Foundation.Export("encodeToCommandBuffer:sourceImage:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual MetalPerformanceShaders.MPSImage EncodeToCommandBuffer(Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSImage sourceImage);abstract member EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage -> MetalPerformanceShaders.MPSImage
override this.EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage -> MetalPerformanceShaders.MPSImageParameters
- commandBuffer
- IMTLCommandBuffer
- sourceImage
- MPSImage
Returns
- Attributes