GraphicsDeviceExtensions.SetVertexShaderConstantFloat4<T> Method (GraphicsDevice, Int32, Int32, T%)
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Sets a constant register to a generic data type which is passed to the vertex shader on the graphics device.
Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics.Shaders (in Microsoft.Xna.Framework.Graphics.Shaders.dll)
Syntax
'Declaration
Public Shared Sub SetVertexShaderConstantFloat4(Of T As {Structure, New}) ( _
    graphicsDevice As GraphicsDevice, _
    startRegister As Integer, _
    registerCount As Integer, _
    ByRef data As T _
)
public static void SetVertexShaderConstantFloat4<T>(
    GraphicsDevice graphicsDevice,
    int startRegister,
    int registerCount,
    ref T data
)
where T : struct, new()
Type Parameters
- T
 The data type of the data parameter.
Parameters
- graphicsDevice
 Type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
 The type this method extends.
- startRegister
 Type: System.Int32
 Zero-based index of the pixel shader constant integer register at which to begin setting values.
- registerCount
 Type: System.Int32
 The register count. Must be greater than or equal to 1.
- data
 Type: T%
 The constant data.
Remarks
This method passes a constant value to the shader.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.