TextureCube.SetData<T> Method (CubeMapFace, Int32, Nullable<Rectangle>, array<T[], Int32, Int32)
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Sets cube texture data, specifying a cubemap face, mipmap level, source rectangle, start index, and number of elements.
Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)
Syntax
'Declaration
Public Sub SetData(Of T As {Structure, New}) ( _
    cubeMapFace As CubeMapFace, _
    level As Integer, _
    rect As Nullable(Of Rectangle), _
    data As T(), _
    startIndex As Integer, _
    elementCount As Integer _
)
public void SetData<T>(
    CubeMapFace cubeMapFace,
    int level,
    Nullable<Rectangle> rect,
    T[] data,
    int startIndex,
    int elementCount
)
where T : struct, new()
Type Parameters
- T
 The type of the elements in the array.
Parameters
- cubeMapFace
 Type: Microsoft.Xna.Framework.Graphics.CubeMapFace
 Cubemap face.
- level
 Type: System.Int32
 Mipmap level.
- rect
 Type: System.Nullable<Rectangle>
 Region in the texture to set the data; use nulla null reference (Nothing in Visual Basic) to set data to the entire texture.
- data
 Type: array<T[]
 Array of data.
- startIndex
 Type: System.Int32
 Index of the first element to set.
- elementCount
 Type: System.Int32
 Number of elements to set.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.