TextureCube Constructor
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Initializes a new instance of TextureCube class.
Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)
Syntax
'Declaration
Public Sub New ( _
    graphicsDevice As GraphicsDevice, _
    size As Integer, _
    mipMap As Boolean, _
    format As SurfaceFormat _
)
public TextureCube(
    GraphicsDevice graphicsDevice,
    int size,
    bool mipMap,
    SurfaceFormat format
)
Parameters
- graphicsDevice
 Type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
 The device.
- size
 Type: System.Int32
 The size (in pixels) of the top-level faces of the cube texture. Subsequent levels of each face will be the truncated value of half of the previous level's pixel dimension (independently). Each dimension is clamped to a minimum of 1 pixel.
- mipMap
 Type: System.Boolean
 true to generate a full mipmap chain; otherwise, false.
- format
 Type: Microsoft.Xna.Framework.Graphics.SurfaceFormat
 Surface data format.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.