RenderTargetCube Constructor (GraphicsDevice, Int32, Boolean, SurfaceFormat, DepthFormat)
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Creates an instance of this object.
Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)
Syntax
'Declaration
Public Sub New ( _
    graphicsDevice As GraphicsDevice, _
    size As Integer, _
    mipMap As Boolean, _
    preferredFormat As SurfaceFormat, _
    preferredDepthFormat As DepthFormat _
)
public RenderTargetCube(
    GraphicsDevice graphicsDevice,
    int size,
    bool mipMap,
    SurfaceFormat preferredFormat,
    DepthFormat preferredDepthFormat
)
Parameters
- graphicsDevice
 Type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
 The graphics device to associate with this render target resource.
- size
 Type: System.Int32
 The width and height of this cube texture resource, in pixels.
- mipMap
 Type: System.Boolean
 True to generate a full mipmap chain, false otherwise.
- preferredFormat
 Type: Microsoft.Xna.Framework.Graphics.SurfaceFormat
 Preferred format of the surface data.
- preferredDepthFormat
 Type: Microsoft.Xna.Framework.Graphics.DepthFormat
 Preferred format of the depth data.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.