RenderTarget2D Constructor (GraphicsDevice, Int32, Int32, Boolean, SurfaceFormat, DepthFormat, Int32, RenderTargetUsage)
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Creates an instance of this object.
Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)
Syntax
'Declaration
Public Sub New ( _
    graphicsDevice As GraphicsDevice, _
    width As Integer, _
    height As Integer, _
    mipMap As Boolean, _
    preferredFormat As SurfaceFormat, _
    preferredDepthFormat As DepthFormat, _
    preferredMultiSampleCount As Integer, _
    usage As RenderTargetUsage _
)
public RenderTarget2D(
    GraphicsDevice graphicsDevice,
    int width,
    int height,
    bool mipMap,
    SurfaceFormat preferredFormat,
    DepthFormat preferredDepthFormat,
    int preferredMultiSampleCount,
    RenderTargetUsage usage
)
Parameters
- graphicsDevice
 Type: Microsoft.Xna.Framework.Graphics.GraphicsDevice
 The graphics device to associate with this render target resource.
- width
 Type: System.Int32
 Width, in pixels, of the render target. You can use BackBufferWidth to get the current screen width.
- height
 Type: System.Int32
 Height, in pixels, of the render target. You can use BackBufferHeight to get the current screen height.
- mipMap
 Type: System.Boolean
 True to enable a full mipmap chain to be generated, false otherwise.
- preferredFormat
 Type: Microsoft.Xna.Framework.Graphics.SurfaceFormat
 Preferred format for the surface data. This is the format preferred by the application, which may or may not be available from the hardware.
- preferredDepthFormat
 Type: Microsoft.Xna.Framework.Graphics.DepthFormat
 Preferred format for the depth buffer. This is the format preferred by the application, which may or may not be available from the hardware.
- preferredMultiSampleCount
 Type: System.Int32
 The preferred number of multisample locations.
- usage
 Type: Microsoft.Xna.Framework.Graphics.RenderTargetUsage
 Behavior options.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.