Matrix.CreateWorld Method (Vector3%, Vector3%, Vector3%, Matrix%)
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Creates a world matrix with the specified parameters.
Namespace:  Microsoft.Xna.Framework
Assembly:  Microsoft.Xna.Framework.Math (in Microsoft.Xna.Framework.Math.dll)
Syntax
'Declaration
Public Shared Sub CreateWorld ( _
    ByRef position As Vector3, _
    ByRef forward As Vector3, _
    ByRef up As Vector3, _
    <OutAttribute> ByRef result As Matrix _
)
public static void CreateWorld(
    ref Vector3 position,
    ref Vector3 forward,
    ref Vector3 up,
    out Matrix result
)
Parameters
- position
 Type: Microsoft.Xna.Framework.Vector3%
 Position of the object. This value is used in translation operations.
- forward
 Type: Microsoft.Xna.Framework.Vector3%
 Forward direction of the object.
- up
 Type: Microsoft.Xna.Framework.Vector3%
 Upward direction of the object; usually [0, 1, 0].
- result
 Type: Microsoft.Xna.Framework.Matrix%
 [OutAttribute] The created world matrix.
Remarks
This matrix includes rotation and translation, but not scaling.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.