Matrix.CreatePerspective Method (Single, Single, Single, Single)
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Builds a perspective projection matrix and returns the result by value.
Namespace:  Microsoft.Xna.Framework
Assembly:  Microsoft.Xna.Framework.Math (in Microsoft.Xna.Framework.Math.dll)
Syntax
'Declaration
Public Shared Function CreatePerspective ( _
    width As Single, _
    height As Single, _
    nearPlaneDistance As Single, _
    farPlaneDistance As Single _
) As Matrix
public static Matrix CreatePerspective(
    float width,
    float height,
    float nearPlaneDistance,
    float farPlaneDistance
)
Parameters
- width
 Type: System.Single
 Width of the view volume at the near view plane.
- height
 Type: System.Single
 Height of the view volume at the near view plane.
- nearPlaneDistance
 Type: System.Single
 Distance to the near view plane.
- farPlaneDistance
 Type: System.Single
 Distance to the far view plane.
Return Value
Type: Microsoft.Xna.Framework.Matrix
The projection matrix.
Exceptions
| Exception | Condition | 
|---|---|
| ArgumentOutOfRangeException | One of the following conditions is true: 
 | 
Remarks
Projection space refers to the space after applying projection transformation from view space. After the projection transformation, visible content has x- and y-coordinates ranging from −1 to 1, and a z-coordinate ranging from 0 to 1.
To obtain the viewable area (in world space) of a scene, create a BoundingFrustum and pass the combined view and projection matrix to the constructor.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.